3D distance transform adaptive filtering for smoothing and denoising triangle meshes

M. Fournier, J. Dischler, D. Bechmann
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引用次数: 12

Abstract

In this paper we compute the distance transform of a 3D triangle mesh. A volumetric voxel representation is defined over the mesh to evaluate the distance transform. Optimizations are described to efficiently manipulate the volumetric data structure that represents the mesh. A new method for adaptive filtering of the distance transform is introduced to smooth and reduce the noise on the meshes that were reconstructed from scanned data acquired with a 3D scanner. A modified version of the Marching Cube algorithm is presented to correctly reconstruct the final mesh of the filtered distance transform defined with the voxel representation. The new filtering method is feature preserving and it is more versatile than previous algorithms described in the literature. Results show that this method outperforms previous ones in term of an error metric comparison. Future works are discussed to improve the new method and its computing performances.
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三维距离变换自适应滤波平滑和去噪三角形网格
本文计算了三维三角形网格的距离变换。在网格上定义了一个体素表示来评估距离变换。优化描述为有效地操作表示网格的体积数据结构。提出了一种新的距离变换自适应滤波方法,对三维扫描仪采集的扫描数据进行重构后的网格进行平滑处理,降低噪声。提出了一种改进的行进立方体算法,以正确地重建用体素表示定义的过滤距离变换的最终网格。新的滤波方法是特征保持,它比以前的文献中描述的算法更通用。结果表明,该方法在误差度量比较方面优于以往的方法。讨论了进一步改进新方法及其计算性能的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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