Augmented dodgeball: extended abstract

SHS '18 Pub Date : 2018-07-02 DOI:10.1145/3210299.3210304
Kadri Rebane, Ryota Shijo, Tim Schewe, Jingyi Jiang, T. Nojima
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Abstract

Playing team games is fun, but it can be challenging to put a team together. For the best gaming experience, the teams should have equal skill levels. Also, among the same team, the player's abilities should be comparable. In order to compensate the differences in the physical world, we add a virtual layer to the game. The virtual layer allows us to add sophisticated balancing system and additional rules to the game. Using this we developed augmented dodgeball, a team game that takes place in two different dimensions: the physical world and the virtual world. The action in the physical world (like getting hit by the ball) will result an impact to the player in the virtual world. The strength of that impact depends on the virtual powers of the character(s) involved in the action. All players have virtual powers like attack and defense power and are equipped with life points. Using these virtual parameters, we have created virtual player roles that the players can act upon. With this, physical skills can be balanced with virtual powers and the game becomes more strategical and does not rely solely on the physical skills of the player.
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增强躲避球:扩展抽象
玩团队游戏很有趣,但要把一个团队组织起来却很有挑战性。为了获得最佳游戏体验,团队应该拥有相同的技能水平。此外,在同一支球队中,球员的能力应该具有可比性。为了弥补物理世界的差异,我们在游戏中添加了一个虚拟层。虚拟层允许我们在游戏中添加复杂的平衡系统和附加规则。利用这一点,我们开发了增强躲避球,这是一款发生在两个不同维度上的团队游戏:物理世界和虚拟世界。物理世界中的动作(比如被球击中)会对虚拟世界中的玩家产生影响。这种影响的强度取决于参与行动的角色的虚拟力量。所有玩家都拥有攻击和防御能力等虚拟能力,并配备生命点。使用这些虚拟参数,我们创建了玩家可以操作的虚拟玩家角色。这样,玩家的身体技能就可以与虚拟力量相平衡,游戏也就变得更具战略性,不再仅仅依赖于玩家的身体技能。
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