Evaluation of Physics Frameworks for Building Web-Based Games

Resa Yogya, R. Kosala
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Abstract

Recently, WebGL technology has shown a lot of potential for developing games. Since this technology is still relatively new, there is still much potential in the game development area that has not been explored yet. This paper explores the development of a game engine made with WebGL technology that integrates some physics frameworks for developing web-based 2D or 3D games. Specifically, we integrated three open source physics frameworks, which are Bullet, Cannon, and JigLib, into a WebGL-based game engine. We assessed these frameworks using some experiments, in terms of their correctness or accuracy, performance, completeness and compatibility. The results show that it is possible to integrate open source physics frameworks into a WebGL-based game engine, and Bullet is the best physics framework to be integrated into a WebGL-based game engine.
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基于网页游戏的物理框架评估
最近,WebGL技术在开发游戏方面显示出了很大的潜力。由于这项技术仍然相对较新,因此在游戏开发领域仍有许多尚未被探索的潜力。本文探讨了使用WebGL技术制作的游戏引擎的开发,该引擎集成了一些用于开发基于web的2D或3D游戏的物理框架。具体来说,我们将三个开源物理框架(Bullet, Cannon和JigLib)整合到基于webgl的游戏引擎中。我们使用一些实验来评估这些框架的正确性或准确性、性能、完整性和兼容性。结果表明,将开源物理框架集成到基于webgl的游戏引擎中是可能的,而Bullet是集成到基于webgl的游戏引擎中的最佳物理框架。
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