Fast navigation through an FRep sculpture garden

M. Kazakov, A. Pasko, V. Adzhiev
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引用次数: 7

Abstract

Function representation (FRep) allows for the construction of quite complex shapes, such as isosurfaces of real-valued functions composed using functionally defined primitives and operations. Calculating such functions in complex cases can be very time-consuming. Interactive extraction and visualization of isosurfaces for them can hardly be imagined. In this paper, we present a method for interactive navigation through a "sculpture garden" containing non-intersecting FRep objects defined in terms of the specialized high-level language HyperFun. Before the actual isosurface extraction and visualization occurs, the objects are voxelized on a regular 3D grid with the possibility of further adaptive voxelization. The polygonization employs a hierarchical representation of the voxelized data and a view-dependent isosurface reconstruction at different levels of detail. To speed up the extraction process, an isosurface is constructed only in the visible part of the data set, with its updates performed incrementally as the observer moves. Due to the low pre-processing costs required for isosurface mesh construction, it is possible to visualize time-dependent objects, if the hardware is capable of calculating the updates in real time.
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快速导航通过一个FRep雕塑花园
函数表示(FRep)允许构造相当复杂的形状,例如使用函数定义的原语和操作组成的实值函数的等值面。在复杂情况下计算这些函数可能非常耗时。对它们进行交互提取和等值面的可视化是难以想象的。在本文中,我们提出了一种通过“雕塑花园”进行交互式导航的方法,该“雕塑花园”包含了根据专门的高级语言HyperFun定义的非相交的FRep对象。在实际的等值面提取和可视化发生之前,对象在一个规则的3D网格上体素化,并有可能进一步自适应体素化。多边形化采用体素化数据的分层表示和不同细节级别的视图相关等值面重建。为了加快提取过程,只在数据集的可见部分构造等值面,随着观察者的移动,等值面会逐步更新。由于等值面网格构建所需的预处理成本较低,如果硬件能够实时计算更新,则可以可视化时间相关对象。
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