Virtual Fitness Coach App Interaction Design by Using Kano-AHP-QFD Model

Chang Guo, Anglu Li, Wanyue Luo
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Abstract

As people become increasingly health-conscious and their living standards improve, fitness has become an important part of daily life. However, due to limitations such as time, location, and cost, many people are unable to go to the gym for regular fitness training. Therefore, designing a virtual fitness coach mobile application that caters to the fitness community is of practical significance. The purpose of this study is to improve fitness effectiveness by determining and quantifying the demands and weights of fitness enthusiasts in the interaction of a virtual fitness coach mobile application, transforming them into design elements, and enhancing user experience and satisfaction through their appearance in the app. To this end, this study proposes a virtual fitness coach mobile application design method based on the Kano-AHP-QFD model. First, a questionnaire survey was used to obtain 20 requirements for virtual fitness coach mobile application design from the fitness community, and the Kano model was used to classify them according to attributes. Secondly, the Analytic Hierarchy Process (AHP) was used for weight analysis, revealing that user fitness instruction and user life guidance needs are the most critical design requirements for the mobile interaction design of virtual fitness coaches. Finally, Quality Function Deployment (QFD) was used to transform customer needs and expectations into product or service design characteristics, ensuring that these characteristics are met. This paper combines three classic quality management tools to design and study the mobile virtual fitness coach application, verifying the feasibility of this method in solving similar design problems. This method not only provides practical design for the fitness community but also provides reference for the design of other mobile applications.
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基于Kano-AHP-QFD模型的虚拟健身教练应用交互设计
随着人们健康意识的增强和生活水平的提高,健身已经成为人们日常生活的重要组成部分。然而,由于时间、地点和费用等限制,许多人无法去健身房进行定期的健身训练。因此,设计一款适合健身群体的虚拟健身教练移动应用具有现实意义。本研究的目的是通过确定和量化健身爱好者在虚拟健身教练移动应用交互中的需求和权重,将其转化为设计元素,并通过其在应用中的出现来提升用户体验和满意度,从而提高健身效果。为此,本研究提出了基于Kano-AHP-QFD模型的虚拟健身教练移动应用设计方法。首先,采用问卷调查的方式,从健身社区中获取20个虚拟健身教练移动应用设计需求,并使用Kano模型根据属性进行分类。其次,运用层次分析法(AHP)进行权重分析,发现用户健身指导和用户生活指导需求是虚拟健身教练移动交互设计最关键的设计需求。最后,使用质量功能部署(QFD)将客户需求和期望转化为产品或服务设计特征,确保满足这些特征。本文结合三种经典的质量管理工具对移动虚拟健身教练应用程序进行设计和研究,验证了该方法在解决类似设计问题中的可行性。该方法不仅为健身社区提供了实用的设计,也为其他移动应用的设计提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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