Use of serious games for motivational balance rehabilitation of cerebral palsy patients

Biel Moyà Alcover, Antoni Jaume-i-Capó, J. Varona, Pau Martínez-Bueso, Alejandro Mesejo-Chiong
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引用次数: 25

Abstract

Research studies show that serious games help to motivate users in rehabilitation and therapy is better when users are motivated. In this work we experiment with serious games for cerebral palsy patients, who rarely show capacity increases with therapy which causes them demotivation. For this reason, we have implemented balance rehabilitation video games for this group of patients. The video games were developed using the prototype development paradigm, respecting the requirements indicated by physiotherapists and including desirable features for rehabilitation serious games presented in the literature. A set of patients who abandoned therapy last year due to loss of motivation, has tested the video game for a period of 6 months. Whilst using the video game no patients have abandoned therapy, showing the appropriateness of games for this kind of patients.
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严肃游戏在脑瘫患者动机平衡康复中的应用
研究表明,严肃游戏有助于激励用户进行康复,而当用户受到激励时,治疗效果会更好。在这项工作中,我们对脑瘫患者进行了严肃游戏的实验,这些患者在治疗后很少表现出能力的提高,而治疗会导致他们失去动力。出于这个原因,我们为这组患者实施了平衡康复视频游戏。视频游戏是使用原型开发范式开发的,尊重物理治疗师的要求,并包括文献中提出的康复严肃游戏的理想功能。一组去年因失去动力而放弃治疗的患者已经测试了这款电子游戏6个月。在使用电子游戏的同时,没有患者放弃治疗,这表明游戏适合这类患者。
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