Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial Investigation

Seokbin Kang, Leyla Norooz, Virginia L. Byrne, Tamara L. Clegg, Jon E. Froehlich
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引用次数: 6

Abstract

We present early work developing an Augmented Reality (AR) system that allows young children to design and experiment with complex systems (e.g., bicycle gears, human circulatory system). Our novel approach combines low-fidelity prototyping to help children represent creative ideas, AR visualization to scaffold iterative design, and virtual simulation to support personalized experiments. To evaluate our approach, we conducted an exploratory study with eight children (ages 8-11) using an initial prototype. Our findings demonstrate the viability of our approach, uncover usability challenges, and suggest opportunities for future work. We also distill additional design implications from a follow-up participatory design session with children.
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基于纸工艺和增强现实的复杂系统原型和模拟:初步研究
我们展示了开发增强现实(AR)系统的早期工作,该系统允许幼儿设计和实验复杂系统(例如,自行车齿轮,人体循环系统)。我们的新方法结合了低保真原型来帮助孩子们表达创意,AR可视化来支撑迭代设计,虚拟仿真来支持个性化实验。为了评估我们的方法,我们使用初始原型对8名儿童(8-11岁)进行了探索性研究。我们的发现证明了我们方法的可行性,揭示了可用性挑战,并为未来的工作提出了机会。我们还从后续的儿童参与式设计会议中提炼出额外的设计含义。
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