On Generating Out-Of-Core GPU Code for Multi-Dimensional Array Operations

P. van Beurden, S. Scholz
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引用次数: 1

Abstract

This paper presents the first results of our experiments for generating CUDA code that streams array operations over the elements of its array arguments from high-level specifications. We look at two classes of memory-bound array operations: map-like operations and iterative stencil computations. We investigate code patterns that stream the arguments of these operations from the host through the GPU and back taking the iterative nature of our experiments into account. We show that this setup does not only enable computations on arrays that are so big that they do not fit into the device memory of a single GPU (hence “out-of-core“), but we also demonstrate that the proposed streaming code outperforms non-streaming code versions even for smaller array sizes. For both application patterns, we observe memory throughputs that are beyond 80% of the hardware capability, irrespective of the problem sizes.
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多维数组操作的外核GPU代码生成
本文介绍了我们生成CUDA代码的实验的第一个结果,该代码从高级规格的数组参数的元素上流式传输数组操作。我们来看两类内存受限的数组操作:类映射操作和迭代模板计算。我们研究了从主机通过GPU传输这些操作参数的代码模式,并考虑到我们实验的迭代性质。我们表明,这种设置不仅可以在如此大的数组上进行计算,以至于它们不适合单个GPU的设备内存(因此“内核外”),而且我们还证明,即使对于较小的数组大小,建议的流代码也优于非流代码版本。对于这两种应用程序模式,我们观察到,无论问题大小如何,内存吞吐量都超过了硬件能力的80%。
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