Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention

E. A. Adame, Karlee A. Posteher, Alaina M. Hansom, Scott N. Wilson, Francisco J. E. Cecena, William Thompson, Ryan Ralston, D. M. Thomas
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Abstract

This study applies implicit person theory (IPT) to serious gaming. IPT scholars argue that individuals hold one of two views regarding perceptions of ability: growth mindset (abilities are malleable) or fixed mindset (abilities are unchanging). Extant literature demonstrates the many educational benefits afforded to learners who hold a growth mindset. As such, a serious training game was designed to move players' beliefs about their abilities toward growth. To test the efficacy of the serious game on shifting mindsets, researchers ran an experiment in which college freshmen (N = 95) either played the game or participated in mindset activities other than a game. Results demonstrate that students who played the game reported higher levels of growth mindset immediately following and six weeks after playing the game than students who did not play the game. Suggestions for game development for the purpose of fostering a growth mindset are discussed.
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严肃游戏与成长心态:严肃游戏干预的实验研究
本研究将内隐人理论(IPT)应用于严肃游戏。IPT学者认为,个人对能力的看法有两种:成长心态(能力是可塑的)或固定心态(能力是不变的)。现存的文献表明,拥有成长型思维的学习者在教育上有很多好处。因此,设计一款严肃的训练游戏是为了让玩家对自己的能力产生信心。为了测试严肃游戏对转变心态的效果,研究人员进行了一项实验,让大学新生(N = 95)要么玩游戏,要么参加除游戏外的心态活动。结果表明,与没有玩游戏的学生相比,玩游戏的学生在玩游戏后和玩游戏六周后的成长心态水平更高。本文还讨论了关于培养成长型思维模式的游戏开发建议。
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