Incorporating Experience Quality Data into CRM Models: The Impact of Gambler Outcomes on Casino Return Times

Wayne J. Taylor, Anand V. Bodapati
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引用次数: 2

Abstract

Enabled by modern interaction-logging technologies, managers increasingly have access to data on quality levels in customer interactions. We consider the direct marketing targeting problem in situations where 1) the customer's experience quality level varies randomly and independently from occasion to occasion, 2) the firm has measures of the quality levels experienced by each customer on each occasion, and 3) the firm can customize marketing according to these measures and the customer's behaviors. A primary contribution of this paper is a framework and methodology to use data on customer experience quality data to model a customer's evolving beliefs about the firm's quality and how these beliefs combine with marketing to influence purchase behavior. Thereby, this paper allows the manager to assess the marketing response of a customer with any specific experience and behavior history, which in turn can be used to decide which customers to target for marketing.  This research develops a novel, tractable way to estimate and introduce flexible heterogeneity distributions into Bayesian learning models. The model is estimated using data from the casino industry, an industry which generates  more than $60 billion in U.S. revenues but has surprisingly little academic, econometric research. The counterfactuals offer interesting findings on gambler learning and direct marketing responsiveness and suggest that casino profitability can increase substantially when marketing incorporates gamblers' beliefs and past outcome sequences into the targeting decision.
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将体验质量数据纳入CRM模型:赌徒结果对赌场回报时间的影响
在现代交互记录技术的支持下,管理人员越来越多地能够访问客户交互中质量水平的数据。我们在以下情况下考虑直接营销目标问题:1)客户的体验质量水平随机而独立地随场合而变化;2)公司对每个客户在每种情况下体验的质量水平都有衡量标准;3)公司可以根据这些衡量标准和客户的行为来定制营销。本文的主要贡献是一个框架和方法,使用客户体验质量数据来模拟客户对公司质量的不断演变的信念,以及这些信念如何与营销相结合来影响购买行为。因此,本文允许管理者评估具有任何特定经验和行为历史的客户的营销反应,这反过来又可以用来决定哪些客户是营销的目标。本研究开发了一种新的、易于处理的方法来估计和引入灵活的异质性分布到贝叶斯学习模型中。该模型是根据博彩业的数据估算的,博彩业在美国创造了超过600亿美元的收入,但令人惊讶的是,几乎没有学术和计量经济学研究。反事实提供了关于赌徒学习和直接营销反应的有趣发现,并表明当营销将赌徒的信念和过去的结果序列纳入目标决策时,赌场的盈利能力可以大幅增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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The Normalizing Constant in the BG/BB Model Incorporating Experience Quality Data into CRM Models: The Impact of Gambler Outcomes on Casino Return Times
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