Pengaruh Media Video Animasi Melalui Model Pembelajaran Inkuiri Terbimbing Terhadap Hasil Belajar Siswa

Anisa Uroiva, Agustiningsih, Kendid Mahmudi
{"title":"Pengaruh Media Video Animasi Melalui Model Pembelajaran Inkuiri Terbimbing Terhadap Hasil Belajar Siswa","authors":"Anisa Uroiva, Agustiningsih, Kendid Mahmudi","doi":"10.37329/cetta.v5i2.1712","DOIUrl":null,"url":null,"abstract":"The application of video media in learning that is less than optimal is due to one of the reasons for the limited facilities. Learning media as a means of distributing information to students cannot be obtained by students optimally. This study describes the impact produced by animated video learning media on students' cognitive learning outcomes. The aim is to determine the effect on student cognitive learning outcomes caused by animated video media whose use is supported by a guided inquiry learning model. The type of research is experimental with the design that is used as a reference is the non-equivalent control group design. The subjects used were students of SDN 1 Pesanggaran with class VA and class VB being the observed sample. The experimental activity carried out was the prvision of treatment in the form of learning that utilized animated video media with a guided inquiry learning model as a learning style. After the research was conducted, the results of the students’ initial and final tests (pre and post) were obtained. Each result of the initial ability test of students from the two classes is the control class = 61,84 while the experimental class = 58,01. After the experimental class was treated and the control class was not, the posttest result were obtained, namely the control class was 75,61 while the experimental class was 82,05. Based on the t-test, it is known that the value of tcount=4,545 and the price of ttabel=1,665. Referring to the calculation of the t-test, namely tcount > ttable, the result of the decision is the use of animated video media wich is supported by a guided inquiriy learning model that has an impact on students’ cognitive learning outcomes. there is an effect of using animated video media through guided inquiry learning models on students’ cognitive learning outcomes. Then the calculation of the relative effectiveness value shoews that the application of animated video media through the guided inquiry learning model is relatively effective at 57%.\n ","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cetta: Jurnal Ilmu Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37329/cetta.v5i2.1712","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The application of video media in learning that is less than optimal is due to one of the reasons for the limited facilities. Learning media as a means of distributing information to students cannot be obtained by students optimally. This study describes the impact produced by animated video learning media on students' cognitive learning outcomes. The aim is to determine the effect on student cognitive learning outcomes caused by animated video media whose use is supported by a guided inquiry learning model. The type of research is experimental with the design that is used as a reference is the non-equivalent control group design. The subjects used were students of SDN 1 Pesanggaran with class VA and class VB being the observed sample. The experimental activity carried out was the prvision of treatment in the form of learning that utilized animated video media with a guided inquiry learning model as a learning style. After the research was conducted, the results of the students’ initial and final tests (pre and post) were obtained. Each result of the initial ability test of students from the two classes is the control class = 61,84 while the experimental class = 58,01. After the experimental class was treated and the control class was not, the posttest result were obtained, namely the control class was 75,61 while the experimental class was 82,05. Based on the t-test, it is known that the value of tcount=4,545 and the price of ttabel=1,665. Referring to the calculation of the t-test, namely tcount > ttable, the result of the decision is the use of animated video media wich is supported by a guided inquiriy learning model that has an impact on students’ cognitive learning outcomes. there is an effect of using animated video media through guided inquiry learning models on students’ cognitive learning outcomes. Then the calculation of the relative effectiveness value shoews that the application of animated video media through the guided inquiry learning model is relatively effective at 57%.  
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
动画媒体对学生学习成绩的影响
视频媒体在学习中的应用不是最理想的是由于设备有限的原因之一。学习媒体作为一种向学生传播信息的手段,并不能被学生最佳地获取。本研究描述了动画视频学习媒体对学生认知学习成果的影响。目的是确定动画视频媒体对学生认知学习结果的影响,这些媒体的使用得到了指导性探究学习模式的支持。研究类型为实验,作为参考的设计为非等效对照组设计。实验对象为Pesanggaran小学1年级的学生,以VA班和VB班为观察样本。进行的实验活动是以学习的形式提供治疗,利用动画视频媒体和指导性探究学习模式作为学习方式。研究完成后,获得了学生的初试和终试(前后)结果。两班学生的初始能力测试结果分别为对照班= 61,84,实验班= 58,01。实验组接受治疗,对照组不接受治疗,得到后测结果,即对照组为75,61,实验组为82,05。根据t检验可知,tcount的值为4545,标签的价格为1665。根据t检验即tcount >表的计算,决定的结果是使用动画视频媒体,并支持引导探究性学习模式,对学生的认知学习结果产生影响。通过引导探究学习模式使用动画视频媒体对学生的认知学习结果有影响。然后计算相对有效性值,通过引导式探究学习模式应用动画视频媒体的相对有效性为57%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Analisis Kurikulum pada Sistem Pendidikan Sekolah Dasar di Indonesia dan Jepang Penerapan Model Pembelajaran Carousel Feedback Dalam Meningkatkan Hasil Belajar Siswa Pengembangan Bahan Ajar IPA melalui Pendekatan STEAM untuk Meningkatkan Hasil Belajar pada Siswa Adi Widya Pasraman Evaluasi Program Pembelajaran Ilmu Pengetahuan Alam (IPA) Pada Adi Widya Pasraman Di Provinsi Bali Dengan Model Evaluasi Context Input Process Product (CIPP) Manajemen Inovasi Pendidikan dalam Perspektif Sekolah Efektif
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1