A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education

Andreas Marougkas, C. Troussas, Akrivi Krouska, C. Sgouropoulou
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引用次数: 3

Abstract

Traditional learning methods frequently fail to provoke students’ interest, stimulate their enjoyment and encourage them to participate in learning activities, resulting in discomfort, distractions, and disengagement, if not quitting. Education’s goal is to improve the quality and effectiveness of teaching and learning methods. This paper aims to present a framework based on Virtual Reality (VR) technology and contemporary Head Mounted Displays, that incorporates game-based techniques and adaptive design according to the student’s profile. As a result, this paper analyzes the relevant literature, the VR apparatus, the importance of VR, as well as gamification, personalization and adaptive design in education, which are the learning foundations on which the framework is based. Finally, the framework’s modules and structure are presented, taking into account all of the previously mentioned parameters. This novel framework aspires to serve as a basis for educational applications that use immersive Virtual Reality technologies to transform learning procedures into entertaining, engaging, enjoyable, and effective experiences.
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基于游戏化设计的个性化全沉浸式虚拟现实学习环境框架
传统的学习方法往往不能激发学生的兴趣,激发他们的乐趣,鼓励他们参与学习活动,导致不舒服,分心,不投入,如果不是放弃。教育的目标是提高教学方法的质量和效果。本文旨在提出一个基于虚拟现实(VR)技术和当代头戴式显示器的框架,该框架结合了基于游戏的技术和根据学生概况的自适应设计。因此,本文分析了相关文献,VR设备,VR的重要性,以及游戏化,个性化和适应性设计在教育中的重要性,这些是框架所依据的学习基础。最后,给出了考虑上述参数的框架的模块和结构。这个新颖的框架希望作为教育应用的基础,使用沉浸式虚拟现实技术将学习过程转化为有趣、迷人、愉快和有效的体验。
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