Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism

M. Baranauskas, Julia Posada
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引用次数: 24

Abstract

To reimagine Logo's ideas in the next years demands imagining ways of reinventing 'programming' in learning environments, making sense in different social contexts. The benefits of storytelling environments built with tangible technologies have shown a successful endeavor favoring the shared construction of the narratives. This article presents a computational environment based on tangible interfaces with the purpose of allowing a group of children and teachers, to create, share and tell stories together. The proposed environment was experimented within an educational context with 9 years old children and their teachers. This environment intends to illustrate the concept of socio-constructionism.
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有形和共享的故事叙述:寻找建构主义的社会维度
要在未来几年重新构想Logo的理念,就需要想象在学习环境中重新发明“编程”的方式,使其在不同的社会背景下有意义。使用有形技术构建的讲故事环境所带来的好处已经显示出一种成功的努力,这种努力有利于叙述的共享构建。本文介绍了一个基于有形界面的计算环境,目的是让一群孩子和老师一起创造、分享和讲述故事。在一个9岁的孩子和他们的老师的教育背景下,对拟议的环境进行了实验。这个环境旨在说明社会建构主义的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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