Binaural acoustics for CAVE-like environments without headphones

I. Assenmacher, T. Kuhlen, T. Lentz
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引用次数: 8

Abstract

The human auditory system, in contrast to the human visual system, can perceive input from all directions and has no limited field of view. As such, it provides valuable cues for navigation and orientation in virtual environments. However, audio stimuli are not that common in today's Virtual Reality applications, and this might result from the lack of middleware or user acceptance due to the need for specialized or costly hardware. Surprisingly, the lack of headphone-less near body acoustics is widely accepted, and simple intensity panning approaches that enable plausible spatial audio are used. This paper describes a networked environment for sophisticated binaural synthesis-based audio rendering in visual VR applications for a freely moving listener in a CAVE-like environment without the use of headphones. It describes the binaural acoustics rendering technique and a dynamic crosstalk cancellation system for four loudspeakers. In addition to that, synchronization issues and network coupling together with performance measurements that proof the applicability of the system in interactive Virtual Environments are discussed.
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无耳机的洞穴式环境双耳声学
与人类的视觉系统相比,人类的听觉系统可以感知来自各个方向的输入,并且没有视野的限制。因此,它为虚拟环境中的导航和方向提供了有价值的线索。然而,音频刺激在今天的虚拟现实应用中并不常见,这可能是由于缺乏中间件或由于需要专业或昂贵的硬件而导致用户接受的结果。令人惊讶的是,缺乏无耳机的近身声学被广泛接受,并且使用了简单的强度平移方法来实现可信的空间音频。本文描述了一个网络环境,用于视觉VR应用中基于复杂双耳合成的音频渲染,用于在类似洞穴的环境中自由移动的听众,而不使用耳机。它描述了双耳声学渲染技术和一个动态串声消除系统的四个扬声器。除此之外,还讨论了同步问题和网络耦合以及证明系统在交互式虚拟环境中的适用性的性能测量。
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