Diego Perez Liebana, Spyridon Samothrakis, S. Lucas
{"title":"Online and offline learning in multi-objective Monte Carlo Tree Search","authors":"Diego Perez Liebana, Spyridon Samothrakis, S. Lucas","doi":"10.1109/CIG.2013.6633621","DOIUrl":null,"url":null,"abstract":"Multi-Objective optimization has traditionally been applied to manufacturing, engineering or finance, with little impact in games research. However, its application to this field of study may provide interesting results, especially for games that are complex or long enough that long-term planning is not trivial and/or a good level of play depends on balancing several strategies within the game. This paper proposes a new Multi-Objective algorithm based on Monte Carlo Tree Search (MCTS). The algorithm is tested in two different scenarios and its learning capabilities are measured in an online and offline fashion. Additionally, it is compared with a state of the art multi-objective evolutionary algorithm (NSGA-II) and with a previously published Multi-Objective MCTS algorithm. The results show that our proposed algorithm provides similar or better results than other techniques.","PeriodicalId":158902,"journal":{"name":"2013 IEEE Conference on Computational Inteligence in Games (CIG)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Conference on Computational Inteligence in Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2013.6633621","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Multi-Objective optimization has traditionally been applied to manufacturing, engineering or finance, with little impact in games research. However, its application to this field of study may provide interesting results, especially for games that are complex or long enough that long-term planning is not trivial and/or a good level of play depends on balancing several strategies within the game. This paper proposes a new Multi-Objective algorithm based on Monte Carlo Tree Search (MCTS). The algorithm is tested in two different scenarios and its learning capabilities are measured in an online and offline fashion. Additionally, it is compared with a state of the art multi-objective evolutionary algorithm (NSGA-II) and with a previously published Multi-Objective MCTS algorithm. The results show that our proposed algorithm provides similar or better results than other techniques.