{"title":"The Effect of Game Based Learning Assisted by Fun Card Puzzle on the Conceptual Understanding of Class 5th Elementary School Students","authors":"Farin Hanifatun Nuha, Kartika Yuni Purwanti, Ngudi Waluyo","doi":"10.55927/ijsmr.v1i5.4754","DOIUrl":null,"url":null,"abstract":"Concept understanding is that students understand the meaning of a concept. So the authors apply an understanding of the concept by using a game-based learning model assisted by fun card puzzles to find out students' understanding of concepts. This study uses a quantitative method and an experimental form, namely Quasi Experimental Design with Pre-test Post-test Design. The population of this study were fifth grade students at Lerep 02 and Lerep 05 Elementary School. The data analysis technique used was the sample t test and simple linear regression test. The results show that there is an influence of the game-based learning model assisted by fun card puzzles with proven tcount = 3.712 while ttable = 2.131, with significance level 0.002. It can be concluded that the game-based learning model assisted by fun card puzzles has an effect on students' conceptual understanding","PeriodicalId":251111,"journal":{"name":"International Journal of Scientific Multidisciplinary Research","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Scientific Multidisciplinary Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55927/ijsmr.v1i5.4754","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Concept understanding is that students understand the meaning of a concept. So the authors apply an understanding of the concept by using a game-based learning model assisted by fun card puzzles to find out students' understanding of concepts. This study uses a quantitative method and an experimental form, namely Quasi Experimental Design with Pre-test Post-test Design. The population of this study were fifth grade students at Lerep 02 and Lerep 05 Elementary School. The data analysis technique used was the sample t test and simple linear regression test. The results show that there is an influence of the game-based learning model assisted by fun card puzzles with proven tcount = 3.712 while ttable = 2.131, with significance level 0.002. It can be concluded that the game-based learning model assisted by fun card puzzles has an effect on students' conceptual understanding