The Effect of Game Based Learning Assisted by Fun Card Puzzle on the Conceptual Understanding of Class 5th Elementary School Students

Farin Hanifatun Nuha, Kartika Yuni Purwanti, Ngudi Waluyo
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Abstract

Concept understanding is that students understand the meaning of a concept. So the authors apply an understanding of the concept by using a game-based learning model assisted by fun card puzzles to find out students' understanding of concepts. This study uses a quantitative method and an experimental form, namely Quasi Experimental Design with Pre-test Post-test Design. The population of this study were fifth grade students at Lerep 02 and Lerep 05 Elementary School. The data analysis technique used was the sample t test and simple linear regression test. The results show that there is an influence of the game-based learning model assisted by fun card puzzles with proven tcount = 3.712 while ttable = 2.131, with significance level 0.002. It can be concluded that the game-based learning model assisted by fun card puzzles has an effect on students' conceptual understanding
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趣味卡片拼图辅助游戏学习对小学五班学生概念理解的影响
概念理解是指学生理解一个概念的含义。因此,作者运用基于游戏的学习模式,辅以有趣的卡片谜题,来了解学生对概念的理解。本研究采用定量方法和实验形式,即准实验设计加前测后测设计。本研究的研究对象为leep 02和leep 05小学的五年级学生。数据分析采用样本t检验和简单线性回归检验。结果表明,基于游戏的学习模式对幼儿的学习有影响,tcount = 3.712, table = 2.131,显著性水平为0.002。由此可见,以游戏为基础的学习模式对学生的概念理解有一定的影响
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