A Fast and Efficiency Character Model Method for 3D Game

Liwei Wang, J. Zhang
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Abstract

Creating realistic virtual actors is still a great challenge in 3D software environment. In 3D games ,there are many ways for building character model, but the defect of model by these methods is the faces excessive , running too slow and not in line with the requirements of the game. Through practice, I put forward a very effective method. Using this method, we can create a good character model with few faces. My method is summing up several methods and with other orders base on the complex model is already finish. Using my method, we can simulate a model which very similar to the complex model. What important is that it reach the game design requirements.
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一种快速高效的3D游戏角色建模方法
在三维软件环境中创建逼真的虚拟演员仍然是一个巨大的挑战。在3D游戏中,建立角色模型的方法有很多,但是这些方法所建立的模型的缺点是人脸过多,运行速度太慢,不符合游戏的要求。通过实践,我提出了一种非常有效的方法。使用这种方法,我们可以用很少的人脸创建一个很好的人物模型。我的方法是在已有的复杂模型的基础上,综合几种方法和其他顺序。使用我的方法,我们可以模拟一个非常类似于复杂模型的模型。重要的是它达到了游戏设计的要求。
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