Upper-Body Pain in Gamers: An Analysis of Demographics and Gaming Habits on Gaming-Related Pain and Discomfort

Garrick N. Forman, Michael W. R. Holmes
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引用次数: 1

Abstract

With the rapid growth of both the gaming and esports industries, millions of individuals are now playing games as a hobby or career. The intense and repetitive nature of gaming can likely increase an individual’s susceptibility to musculoskeletal injuries and pain. The purpose of this study was to assess demographic information and gaming habits of gamers and determine any association with upper-body, gaming-related pain. An online survey was used to obtain demographic information and gaming habits of individuals, as well as the location and description of upper-body pain experienced when gaming. Of the 522 respondents, 77.8% (n = 406) reported experiencing gaming-related pain in the upper body. The most prevalent areas of pain were the neck (43.9%), lower back (41.4%), and the distal upper limb (37.9%). Few strong correlations were found between any demographics or gaming habits and the presence or intensity of pain in the upper body. The results of this study demonstrate that gaming-related pain is a problem; however, due to its complex nature, it is likely that a multifaceted interaction of both gaming habits and unaccounted lifestyle factors contributes to individualized pain development.
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游戏玩家的上半身疼痛:游戏相关疼痛和不适的人口统计学和游戏习惯分析
随着游戏和电子竞技行业的快速发展,数以百万计的人现在把玩游戏作为一种爱好或职业。游戏的高强度和重复性可能会增加个体对肌肉骨骼损伤和疼痛的敏感性。本研究的目的是评估玩家的人口统计信息和游戏习惯,并确定与上半身游戏相关疼痛的关系。一项在线调查用于获取个人的人口统计信息和游戏习惯,以及游戏时上半身疼痛的位置和描述。在522名受访者中,77.8% (n = 406)表示上半身因玩游戏而疼痛。最常见的疼痛部位是颈部(43.9%)、下背部(41.4%)和上肢远端(37.9%)。几乎没有发现任何人口统计数据或游戏习惯与上半身疼痛的存在或强度之间有很强的相关性。这项研究的结果表明,游戏相关的疼痛是一个问题;然而,由于其复杂性,游戏习惯和未知生活方式因素的多方面互动可能会导致个性化疼痛的发展。
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