EEG-based Emotion Recognition for Game Difficulty Control

Sang-yong Park, Hanmoi Sim, Won-Hyung Lee
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Abstract

Balance design taking game difficulty into account has an important role in game design. In recent years, a number of studies have tried to adjust difficulty by using various player dependent difficulty detection algorithms. But most of these methods need customizing its algorithm for each game. In this paper, we investigate the way to find adaptive game difficulty levels according to player’s emotion by analyzing electroencephalogram (EEG) signals for improving player’s emersion. A player’s EEG signals during playing a rhythm game which has three different difficulty levels were analyzed by using PAD model. We focus on the states of emotion from players EEG signals.
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基于脑电图的游戏难度控制情感识别
考虑到游戏难度的平衡设计在游戏设计中扮演着重要的角色。近年来,许多研究试图通过使用各种玩家相关的难度检测算法来调整难度。但大多数方法都需要针对每款游戏定制自己的算法。本文通过对玩家脑电图信号的分析,探讨了如何根据玩家的情绪来寻找自适应的游戏难度等级,从而提高玩家的沉浸感。采用PAD模型分析了玩家在玩三种不同难度的节奏游戏过程中的脑电信号。我们关注玩家脑电图信号的情绪状态。
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Coal Industry International Competitiveness Research Evaluation of Memory Access Pattern Protection in a Practical Setting EEG-based Emotion Recognition for Game Difficulty Control
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