Flying Frustum: A Spatial Interface for Enhancing Human-UAV Awareness

Nico Li, S. Cartwright, A. Nittala, E. Sharlin, M. Sousa
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引用次数: 22

Abstract

We present Flying Frustum, a 3D spatial interface that enables control of semi-autonomous UAVs (Unmanned Aerial Vehicles) using pen interaction on a physical model of the terrain, and that spatially situates the information streaming from the UAVs onto the physical model. Our interface is based on a 3D printout of the terrain, which allows the operator to enter goals and paths to the UAV by drawing them directly on the physical model. In turn, the UAV's streaming reconnaissance information is superimposed on the 3D printout as a view frustum, which is situated according to the UAV's position and orientation on the actual terrain. We argue that Flying Frustum's 3D spatially situated interaction can potentially help improve human-UAV awareness and enhance the overall situational awareness. We motivate our design approach for Flying Frustum, discuss previous related work in CSCW and HRI, present our preliminary prototype using both handheld and headset augmented reality interfaces, reflect on Flying Frustum's strengths and weaknesses, and discuss our plans for future evaluation and prototype improvements.
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飞锥:增强人-无人机感知的空间接口
我们展示了Flying Frustum,这是一个3D空间界面,可以使用笔在地形的物理模型上进行交互来控制半自动无人机(无人机),并将从无人机到物理模型的信息流在空间上定位。我们的界面是基于地形的3D打印输出,它允许操作员通过直接在物理模型上绘制它们来输入无人机的目标和路径。反过来,无人机的流侦察信息作为视锥台叠加在3D打印输出上,视锥台根据无人机在实际地形上的位置和方向定位。我们认为,Flying Frustum的3D空间定位交互可能有助于提高人-无人机的感知能力,增强整体态势感知能力。我们对Flying Frustum的设计方法进行了激励,讨论了之前在CSCW和HRI中的相关工作,展示了我们使用手持和耳机增强现实界面的初步原型,反思了Flying Frustum的优缺点,并讨论了我们未来评估和原型改进的计划。
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