{"title":"Exploring Students Cultural Experiences in an International Learning Project Using Digital Reality – Talktech","authors":"Diana Andone, M. Frydenberg","doi":"10.38069/edenconf-2019-ac-0002","DOIUrl":null,"url":null,"abstract":"The TalkTech 2018 project presents a learning scenario where students interact as members of international teams to create and exchange VR scenes that share aspects of local culture and landmarks. Most students agree that their participation in the TalkTech project taught them about culture, collaboration, working on international teams, and the tools to carry out these tasks. They saw the promise of digital reality technologies in education and in business. Students also learned that creating, sharing, and exploring VR scenes can change how they experience virtual worlds, as well as how they apply their knowledge gained in those virtual worlds, to the real world. By creating, sharing, and experiencing immersive VR scenes, results suggest that student’s use of VR has a favourable impact on their understanding and appreciation of the culture of their international partners.","PeriodicalId":315718,"journal":{"name":"EDEN Conference Proceedings","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"EDEN Conference Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.38069/edenconf-2019-ac-0002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The TalkTech 2018 project presents a learning scenario where students interact as members of international teams to create and exchange VR scenes that share aspects of local culture and landmarks. Most students agree that their participation in the TalkTech project taught them about culture, collaboration, working on international teams, and the tools to carry out these tasks. They saw the promise of digital reality technologies in education and in business. Students also learned that creating, sharing, and exploring VR scenes can change how they experience virtual worlds, as well as how they apply their knowledge gained in those virtual worlds, to the real world. By creating, sharing, and experiencing immersive VR scenes, results suggest that student’s use of VR has a favourable impact on their understanding and appreciation of the culture of their international partners.