Integrating flying and fish tank metaphors with cyclopean scale

C. Ware, Daniel J. Fleet
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引用次数: 14

Abstract

In fish tank VR environments, the screen is used as a window into a virtual environment. This effectively creates a useful 3D workspace in the vicinity of the monitor screen, near to the user. However, many geographical applications require the user to cover large virtual distances and to support this a flying interface is often provided. The authors describe a method for combining the flying and fish tank metaphors to create a practical working environment. The central insight developed in the paper is that a geometric transformation that they call the "cyclopean scale" enables the simple combination of flying and fish tank VR interaction metaphors. Cyclopean scale continuously scales the working environment to lie just behind the screen in terms of stereoscopic depth. Cyclopean scale allows for fish tank VR viewing and also places objects at a convenient distance for manipulation, optimizes stereo display parameters and reduces stereo display problems (vergence focus conflict). They have implemented this technique in a system called Fledermaus VR with a cable route editing task. This is an application for planning the layout of submarine cables.
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将飞行和鱼缸的比喻与巨人的规模结合起来
在鱼缸VR环境中,屏幕被用作进入虚拟环境的窗口。这有效地在监视器屏幕附近创建了一个有用的3D工作区,靠近用户。然而,许多地理应用程序需要用户覆盖较大的虚拟距离,因此经常提供飞行接口来支持这一点。作者描述了一种结合飞行和鱼缸隐喻来创造实际工作环境的方法。论文的核心观点是,他们称之为“巨人尺度”的几何变换使得飞行和鱼缸VR交互隐喻的简单结合成为可能。根据立体深度,Cyclopean scale不断地将工作环境缩放到屏幕后面。Cyclopean scale允许鱼缸VR观看,也可以将物体放置在方便的距离进行操作,优化立体显示参数,减少立体显示问题(聚光焦点冲突)。他们已经在一个名为Fledermaus VR的系统中实现了这项技术,该系统具有电缆路由编辑任务。这是一个用于规划海底电缆布局的应用程序。
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