Strategies for two-player differential games with costly information

Dipankar Maity, J. Baras
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引用次数: 7

Abstract

In this work, a two players nonzero-sum differential game is considered, where one player tries to minimize some predefined cost and the other tries to maximize the same. The game is described by a stochastic differential system and the actions of the players serve as the control inputs to the dynamical system. The cost being a function of the actions chosen by the players and the state of the dynamical system, the players aim to control the state in order to optimize the cost functional. However in this problem the players do not have the access to the states for every time, rather the states are available at discrete time instances after some finite costs are paid by the players. The inclusion of the information-cost makes the structure of the cost functional non-classical. The work presents the strategies for the players under no-cost information access as well as under costly information access. Explicit time instances for the information access are also derived by solving certain finite dimensional optimization problems.
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具有昂贵信息的二人微分博弈策略
在这项工作中,考虑了一个两个参与者的非零和微分博弈,其中一个参与者试图最小化一些预定义的成本,而另一个参与者试图最大化相同的成本。该博弈由一个随机微分系统描述,参与者的行动作为动力系统的控制输入。成本是参与者选择的行动和动态系统状态的函数,参与者的目标是控制状态以优化成本函数。然而,在这个问题中,玩家并不是每次都能访问状态,而是在玩家支付有限成本后,在离散时间实例中获得状态。信息成本的加入使得成本函数的结构非经典化。研究了无成本信息获取和有成本信息获取两种情况下的博弈策略。通过求解有限维优化问题,导出了信息访问的显式时间实例。
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