Using Outdoor Quiz Game For Socializing Classes At Secondary Level – A Theoretical Approach

T. Vold, L. Kiønig, Maja Videnovik, V. Trajkovik
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Abstract

ZippyGo is a new quiz game tested out in different settings, mostly for fun, but has also been tested on adult students in Norway. The posts are geo-referenced, hence it is an outdoor game. The literature on outdoor schooling refers to positive experiences regarding achievements, social structures, collaboration and cooperation. Games for learning has been used for several decades, but most of the literature is about videogames and simulation games. Drawing on the outdoor schooling experiences and what we know about communication, collaboration, cooperation and competition in games and how this contributes to a stimulating learning environment, we seek to organize a project utilizing ZippyGo as the outdoor quiz game to see if the use of this game will have an, amongst the pupils, experiences impact on the social structures and learning environment in the classes. In this paper we propose how the quiz game can be used, based on the literature on outdoor schooling and the use of games for learning purposes. The game will be tested out in a secondary school in North Macedonia, and we will observe and interview the pupils after they have been subjected to the gaming. Our aim with the study is to investigate if this combination of being outdoor and using a game for learning will have an impact on the social structures and learning outcome, based on the input from the pupils.
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运用户外问答游戏进行中学课堂交际的理论探讨
ZippyGo是一款新的益智游戏,在不同的环境中进行了测试,主要是为了好玩,但也在挪威的成年学生中进行了测试。这些帖子是地理参考,因此这是一款户外游戏。关于户外教育的文献是指在成就、社会结构、协作和合作方面的积极体验。用于学习的游戏已经使用了几十年,但大多数文献都是关于电子游戏和模拟游戏。借鉴户外教育的经验,以及我们对游戏中的沟通、协作、合作和竞争的了解,以及这如何有助于创造一个刺激的学习环境,我们试图组织一个项目,利用ZippyGo作为户外问答游戏,看看这个游戏的使用是否会对学生的社会结构和课堂学习环境产生影响。在本文中,我们提出了如何使用问答游戏,基于文献的户外教育和使用游戏的学习目的。游戏将在北马其顿的一所中学进行测试,我们将在学生体验游戏后对他们进行观察和采访。我们这项研究的目的是调查户外活动和使用游戏学习的结合是否会对社会结构和学习结果产生影响,这是基于学生的输入。
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