TPACK INSTRUCTIONAL DESIGN MODEL IN VIRTUAL REALITY FOR DEEPER LEARNING IN SCIENCE AND HIGHER EDUCATION: FROM “APATHY” TO “EMPATHY”

M. Fragkaki, S. Mystakidis, I. Hatzilygeroudis, Konstantinos Kovas, Z. Pálková, Zein Salah, Ghadeer Hamed, W. Khalilia, Ahmad Ewais
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引用次数: 7

Abstract

Deeper learning is associated with increased retention, intrinsic motivation, the durability of knowledge and a solid understanding of the underlying principles of studied phenomena. It advocates learning beyond rote content knowledge accumulation using student-centred instructional strategies such as case-based learning, simulations, collaborative learning, self-directed learning and learning for transfer. Science education in Higher Education is crucial for the social, scientific and economic progress of both advanced and developing countries. Desktop Virtual Reality is a technological medium that can be utilized to facilitate deep learning instructional strategies in science education. Desktop Virtual Reality features pervasive, computer-generated 3D virtual immersive environments where users interact through digital agents or avatars. In this paper, we explore if three learning scenarios from the fields of Biology, Earth Sciences (Geology) and Physics are updating the traditional transfer of knowledge. Passive, teacher-centred approaches often cause a sentiment of “apathy” to students while interactive student-centred approaches for Deeper Learning in Virtual Reality environments evoke feelings of “empathy”. More specific, we inquire to what extend does the TPACK instructional design model in Virtual Reality support Deeper Learning. Results indicate that academic teachers were able to enrich their teaching paradigm by integrating learning activities in virtual reality that evoke students’ interest, motivation and autonomy. Moreover, and after discussing the research results, we propose recommendations that instructional designers need to take in consideration to promote Deeper Learning in blended distance e-learning settings using social VR. The TPACK Learning Scenarios were developed in Palestinian Higher Education Institutes (HEIs) in the context of the capacity building Erasmus+ KA2 project “Virtual Reality as an Innovative and Immersive Tool for HEIs in Palestine (TESLA)”.
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面向科学与高等教育深度学习的虚拟现实教学设计模式:从“冷漠”到“共情”
深度学习与提高记忆、内在动机、知识的持久性以及对所研究现象的基本原理的扎实理解有关。它提倡学习超越死记硬背的知识积累,使用以学生为中心的教学策略,如基于案例的学习、模拟、协作学习、自主学习和迁移学习。高等教育中的科学教育对于发达国家和发展中国家的社会、科学和经济进步都至关重要。桌面虚拟现实是一种技术媒介,可以用来促进科学教育中的深度学习教学策略。桌面虚拟现实的特点是无处不在的,计算机生成的3D虚拟沉浸式环境,用户通过数字代理或化身进行交互。在本文中,我们探讨了生物学、地球科学(地质学)和物理学领域的三种学习场景是否正在更新传统的知识转移。被动的、以教师为中心的方法往往会让学生产生“冷漠”的情绪,而在虚拟现实环境中,以学生为中心的交互式深度学习方法则会唤起学生的“同理心”。更具体地说,我们探讨了虚拟现实中的TPACK教学设计模型在多大程度上支持深度学习。结果表明,学术型教师能够通过将学习活动整合到虚拟现实中来丰富他们的教学范式,从而激发学生的兴趣、动机和自主性。此外,在讨论了研究结果之后,我们提出了教学设计师需要考虑的建议,以促进使用社交VR的混合远程电子学习环境中的深度学习。TPACK学习场景是在巴勒斯坦高等教育机构(HEIs)的能力建设Erasmus+ KA2项目“虚拟现实作为巴勒斯坦高等教育机构的创新和沉浸式工具(TESLA)”的背景下开发的。
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