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BIG DATA MINING IN SKILLS 4.0 FOR AMELIORATING I4.0 技能4.0中的大数据挖掘,以改善工业4.0
Pub Date : 2020-07-07 DOI: 10.21125/edulearn.2020.1864
D. Farid, A. Sekhari, Ouzrout Yacine
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引用次数: 0
BUILDING THE NEW MILLENNIUM SKILLS FOR PROJECT MANAGEMENT IN HIGHER EDUCATION: HOW VIRTUAL WORLDS CAN HELP TEACHERS AND STUDENTS? 构建高等教育项目管理的新千年技能:虚拟世界如何帮助教师和学生?
Pub Date : 2020-07-06 DOI: 10.21125/edulearn.2020.1477
Martine Gadille, Valérie Caraguel
The objective of this article is to highlight the interest and the limits of virtual reality technology borrowed from online multiplayer environments, and transposed at university into the design of a project management course in a Master degree. In this purpose, we discuss more particularly the contributions of that techno-pedagogical innovation achieved in this master using virtual worlds, to enhance skills development in terms of creativity, collaboration and reflexivity in project management. This innovation is based on the instructional design of a scenario in an immersive virtual environment, where students are supposed to be engaged in collaborative design and organization of project through both their avatars and 3D artefacts (3D mind mapping, interactive board, virtual 3D objects). The contributions of this techno-pedagogy are analysed from an enactive conception of competence acquiring, at the intersection of two complementary theoretical concepts: embodied learning and creative scaffolding. We use an abductive approach where collected data are various: students and teachers’ videos in situation in the virtual world, chat messages exchanges in world between students and with their teacher, and elucidation interviews with the teacher. The results highlight that the technology of virtual world through the combination of a creative scaffolding from the teacher and students’ processes constitute as knowledge in the body—e.g. particular ways of moving, via the avatar, would allow the commitment of the whole person in an enactive construction of the competence, difficult to implement in a physical space at university.
本文的目的是强调从在线多人游戏环境中借鉴的虚拟现实技术的兴趣和局限性,并将其转化为大学硕士学位项目管理课程的设计。为了达到这个目的,我们更具体地讨论了在这个硕士课程中使用虚拟世界实现的技术教学创新的贡献,以提高项目管理中创造力、协作和反思方面的技能发展。这一创新是基于沉浸式虚拟环境中的一个场景的教学设计,学生应该通过他们的化身和3D工件(3D思维导图,互动板,虚拟3D物体)参与项目的协作设计和组织。在两个互补的理论概念:具体化学习和创造性脚手架的交叉点上,从能力获取的主动概念分析了这种技术教学法的贡献。我们使用了一种诱拐的方法,收集的数据是多种多样的:学生和教师在虚拟世界中的视频,学生和教师之间的聊天信息交流,以及对教师的说明访谈。研究结果表明,虚拟世界技术通过结合教师和学生的创造性脚手架过程构成了身体中的知识。特定的移动方式,通过化身,将允许整个人参与到能力的主动构建中,这在大学的物理空间中很难实现。
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引用次数: 0
ENGLISH MEDIUM INSTRUCTION AND THE POTENTIAL OF TRANSLANGUAGING PRACTICES IN HIGHER EDUCATION 英语媒介教学和高等教育中跨语言实践的潜力
Pub Date : 2020-07-01 DOI: 10.21125/edulearn.2020.1617
Anna Dillon, Geraldine Chell
In the UAE, although Arabic is the first and official language (L1), English has become the medium of instruction and the language of discourse in higher education in most subject domains. The pedagogical implications of English Medium Instruction (EMI) in the specific context of higher education in the UAE are not well understood, and research is needed to establish what kinds of support speakers of English as a second or additional language (L2) might need to fully access content knowledge in English without burdening learning. Our empirical work hypothesizes that learning content through L2 may lead to more favourable results if the L1 is explicitly drawn upon as a resource in addition to the L2. This study provided undergraduate students with learning materials in three experimental conditions (Arabic-only, English-only, and dual language). Students’ performance was then assessed in three areas of linguistic competence, namely translation into Arabic of a list of English words and phrases, comprehension of an English written text, and translation into Arabic of English words and phrases in context. A series of one way ANOVAs and post-hoc comparisons were carried out to determine differences between the three conditions. The study confirms that overall, for students with an intermediate language level, the presentation of dual language reading materials has a greater impact on their outcomes in comparison with the presentation of reading materials in the L1 or L2 only. This highlights the critical need for raising awareness of translanguaging practices in EMI contexts.
在阿联酋,虽然阿拉伯语是第一语言和官方语言(L1),但英语已成为高等教育中大多数学科领域的教学媒介和话语语言。在阿联酋高等教育的特定背景下,英语媒介教学(EMI)的教学含义尚未得到很好的理解,需要进行研究,以确定英语作为第二语言或附加语言(L2)的使用者可能需要什么样的支持,才能在不增加学习负担的情况下完全获取英语内容知识。我们的实证研究假设,如果除了L2之外,还明确地将L1作为一种资源,那么通过L2学习内容可能会产生更有利的结果。本研究为本科生提供了三种实验条件(阿拉伯语、英语和双语)的学习材料。然后对学生的语言能力进行三个方面的评估,即将一系列英语单词和短语翻译成阿拉伯语,理解英语书面文本,以及将英语单词和短语在上下文中翻译成阿拉伯语。进行了一系列单因素方差分析和事后比较,以确定三种情况之间的差异。研究证实,总体而言,对于中等语言水平的学生来说,双语阅读材料的呈现比只呈现第一语言或第二语言阅读材料对他们的成绩有更大的影响。这突出了在EMI环境中提高对跨语言实践的认识的迫切需要。
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引用次数: 1
THE APPLICATION OF OBJECT-ORIENTED PROGRAMMING AND GAME ENGINE TO PROMOTE CULTURAL AND HISTORICAL HERITAGE 应用面向对象编程和游戏引擎来推广文化历史遗产
Pub Date : 2020-07-01 DOI: 10.21125/edulearn.2020.0275
Irena Peteva, I. Trenchev, M. Traykov, R. Mavrevski
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引用次数: 0
THE IMPACT OF JEWISH-ARAB INTERCULTURAL AND EDUCATIONAL ENCOUNTERS: QUALITATIVE AND QUANTITATIVE PERSPECTIVES 犹太-阿拉伯文化间和教育接触的影响:定性和定量观点
Pub Date : 2020-07-01 DOI: 10.21125/edulearn.2020.0368
Ben Mollov, Chaim Lavie
This paper will report on the methodology and results of two case studies aimed at Jewish-Arab relationship building and transformation in the higher educational setting in Israel. The first case study was a pioneering course in Jewish-Arab Inter-religious Dialogue involving both Jewish and Arab students undertaken at Bar-Ilan University. Based on qualitative and quantitative results the efficacy of the intercultural approach for promoting perception change, transformation and relationship building was affirmed. The second case study evaluates the impact of current joint study of Jewish and Arab students in two courses in the health management program at the Shaar Mishpat Academic College. Data available also points to the positive outcome of these educational encounters which have been conducted against the background of the Corona crisis which has required classes to be held virtually and has also brought about the mobilization of healthcare personnel.
本文将报告两个案例研究的方法和结果,目的是在以色列高等教育环境中建立和改变犹太-阿拉伯关系。第一个个案研究是在巴伊兰大学开设的犹太-阿拉伯宗教间对话的开创性课程,涉及犹太和阿拉伯学生。基于定性和定量结果,肯定了跨文化方法在促进感知改变、转型和关系建立方面的功效。第二个案例研究评估了目前犹太和阿拉伯学生在Shaar Mishpat学术学院健康管理项目的两门课程中的联合研究的影响。现有数据还表明,这些教育接触取得了积极成果,这些接触是在冠状病毒危机的背景下进行的,要求以虚拟方式举办课程,并动员了卫生保健人员。
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引用次数: 0
PERSPECTIVES ON PRESCHOOL CURRICULUM IN PORTUGAL 对葡萄牙学前课程的看法
Pub Date : 2020-07-01 DOI: 10.21125/edulearn.2020.0195
Natércia Carrachás, F. Seabra, M. Abelha
The present communication is focused on the curriculum of preschools in Portugal (ages 3 to 6) and how preschool educators and 1st cycle (ages 6 to 10) teachers, as well as preschool children’s parents perceive it. Firstly, preschool education is contextualized in order to better frame the need for an active investment in the valuing of this educational level. Given its short existence, accompanied by advancements and setbacks, the idea often perceived in social discourse about preschool education in Portugal is often not one of an activity aimed at the global development of children, as assistentialist conceptions persist. However, while there isn’t a structured curriculum for preschool, there are Curricular Guidelines for Preschool Education (CGPE), a set of general principles which contribute to the childhood educators’ decisions about their educational practice and the educational intentionality of the activities developed with children. This document is a referential for the national network of preschool education for the construction of curriculum, which retains a wide margin of decision for the contextualization and differentiation of curriculum, acknowledging the childhood educators’ role as a curriculum decision maker. The aim of this study was to understand the conception that preschool teachers, 1st cycle teachers and some parents have about this level of education as well as to understand if they recognize the importance of developing personal and social skills together with other content areas which might be a facilitating scafold for the entrance in the following cycle. This study, using a mixed methodology, included semi-structured interviews to preschool educators (eight interviewees), and questionnaires to 1st cyle teachers (fourty nine) and parents (seventy-eight) of four schools in a region of inner Portugal, the district of Beja. The research followed the ethical norms for research in the social sciences, namely informed consent by participants and preservation of anonymity. Data gathering instruments were approved by the Ministry of Education as well as by the pedagogical councils and directors of the four school clusters involved. The main results show that all the preschool educators surveyed base their curriculum building process on the CGPE, some referring to this document as their «Bible» and also as the foundation of their planning and assessment practices. However important the document is deemed, it is not the sole foundation for their curricular decision-making, as children themselves and schools’ other internal documents and projects are also taken into account. Although primary school teachers know about the existence of the CGPE, they don’t demonstrate a broad understanding about its content, although they identify practices of coordination with preschool educators to prepare the students’ transition between educational cycles. They also recognize that the work carried out in preschool aims to facilitate future le
目前的交流主要集中在葡萄牙学前班(3至6岁)的课程,以及学前班教育者和第一周期(6至10岁)教师以及学前班儿童家长如何看待课程。首先,学前教育是情境化的,以便更好地构建对这一教育水平的价值进行积极投资的需求。鉴于其短暂的存在,伴随着进步和挫折,在葡萄牙关于学前教育的社会话语中经常感受到的想法往往不是针对儿童全球发展的活动之一,因为辅助主义观念仍然存在。然而,虽然没有一个结构化的学前教育课程,但有学前教育课程指南(CGPE),这是一套一般原则,有助于儿童教育者决定他们的教育实践和与儿童一起开展的活动的教育意向性。该文件对全国学前教育网络的课程建设具有借鉴意义,对课程的情境化和差异化保留了较大的决策余地,承认了儿童教育者作为课程决策者的角色。本研究的目的是了解学前教师、第一阶段教师和一些家长对这一阶段教育的概念,以及了解他们是否认识到发展个人和社交技能以及其他内容领域的重要性,这些内容领域可能是进入下一阶段的便利基础。本研究采用混合方法,包括对学前教育工作者(8名受访者)进行半结构化访谈,并对葡萄牙内Beja地区四所学校的第一周期教师(49名)和家长(78名)进行问卷调查。该研究遵循了社会科学研究的伦理规范,即参与者的知情同意和匿名保护。数据收集工具由教育部以及有关的四个学校组的教学委员会和主任核准。调查结果显示,所有接受调查的学前教育工作者都将CGPE作为他们的课程建设过程的基础,一些人将该文件称为他们的“圣经”,并将其作为他们规划和评估实践的基础。无论这份文件被认为多么重要,它都不是他们制定课程的唯一依据,因为孩子们自己和学校的其他内部文件和项目也会被考虑在内。虽然小学教师知道CGPE的存在,但他们对其内容的理解并不广泛,尽管他们确定了与学前教育工作者协调的做法,为学生在教育周期之间的过渡做好准备。他们还认识到,在学前教育中开展的工作旨在促进儿童未来的学习过程。另一方面,家长对孩子在幼儿园的活动表现出更消极的态度。
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引用次数: 0
CONTENT CURATION AS A TOOL FOR TEACHING AND LEARNING IN HIGH EDUCATION AND CORPORATE SETTINGS 内容管理作为高等教育和企业教学的工具
Pub Date : 2020-07-01 DOI: 10.21125/edulearn.2020.0750
G. Faure
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引用次数: 0
ELABORATION OF A MULTIMEDIA BOOK ON THE IMPORTANCE OF STATISTICS AND PRESENTATION OF THE INFORMATION FOR THE STATISTICAL SUBJECTS TAUGHT AT THE FESC 编写一本关于统计重要性的多媒体书籍,并为fesc讲授的统计科目提供信息
Pub Date : 2020-07-01 DOI: 10.21125/edulearn.2020.1045
Miguel Pineda Becerril, Omar García León, A. Aguilar Márquez, Frida León Rodríguez
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引用次数: 0
DEVELOPING A VIRTUAL PROFESSIONAL LEARNING COMMUNITY FOR ONLINE FACULTY 为在线教师开发一个虚拟专业学习社区
Pub Date : 2020-07-01 DOI: 10.21125/edulearn.2020.0926
Alan R. Belcher, J. Robinson, Kelly Olson-Stewart, Allison Rief
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引用次数: 0
STAIRWAY TO HEAVEN: INSTRUCTIONAL DESIGN ALIGNMENT IN A SERIOUS GAME FOR EXPERIENTIAL RELIGIOUS EDUCATION IN VIRTUAL REALITY 通往天堂的阶梯:在虚拟现实中体验宗教教育的严肃游戏中的教学设计校准
Pub Date : 2020-07-01 DOI: 10.21125/edulearn.2020.1246
S. Mystakidis, M. Fragkaki, I. Hatzilygeroudis
An object of immeasurable value is stored in an ancient ascetic community. Equipped with the relic “Panagia Paramythea Code”, an old map, you are invited to dress as a pilgrim, explore the monastery and communicate with virtual monks and workers in a quest to uncover the hidden treasure. To reach your goal, you are invited to explore four cardinal virtues; love, faith, patience and repentance through the lives of respective saints. In the process you will encounter unanticipated expressions of applied spirituality to reach your goal. In this paper we present the instructional design process of an interactive serious game in a 3D virtual reality environment developed for religious education. Its purpose is to help participants experience and learn about essential aspects of the Eastern Orthodox Christian faith and spirituality in an entertaining and engaging way that increases their curiosity. There have been calls for a paradigm shift in religious education from a closed, narrow, and unreflective practice pattern towards new, open, progressive approaches that take modern educational methods into account. Eastern Orthodox Christian theology addresses not just the mind but also the heart or nous, the existential centre of man. According to the Orthodox spirituality, the way humans can approach, know and meet God is only through personal experience. This makes immersive experiential learning a suitable medium for Orthodox Christian religious education. In the design of the game we took into account the fact that the structure of the game itself carries a fundamental ethical message and so it should reflect the values that are to be demonstrated in the game. Moreover, in this paper we describe how we addressed the main challenge of this project; the creative alignment synthesis required during the game design process. More specific, the learning experience merges and aligns harmonically multiple layers: philosophical theological (ethical values, behavior paradigms), pedagogical instructional, game mechanics, dynamics and aesthetics in a 3D virtual immersive environment.
在一个古老的苦行僧社区里,存放着一件价值不可估量的物品。装备了“Panagia Paramythea Code”遗迹,一张古老的地图,你被邀请打扮成一个朝圣者,探索修道院,并与虚拟的僧侣和工人交流,以寻找隐藏的宝藏。为了达到你的目标,我们邀请你探索四种基本美德;爱,信心,忍耐和悔改,通过各自的圣徒的生活。在这个过程中,你会遇到意想不到的应用灵性的表达,以达到你的目标。本文介绍了在三维虚拟现实环境中为宗教教育开发的交互式严肃游戏的教学设计过程。其目的是帮助参与者体验和了解东正教信仰和灵性的基本方面,以娱乐和吸引人的方式增加他们的好奇心。有人呼吁将宗教教育的模式从封闭、狭隘和不反思的实践模式转变为考虑现代教育方法的新的、开放的、进步的方法。东正教神学不仅涉及思想,还涉及人的存在中心——心灵或理智。根据东正教的精神信仰,人类只能通过个人经历来接近、认识和遇见上帝。这使得沉浸式体验学习成为东正教宗教教育的合适媒介。在游戏设计中,我们考虑到游戏结构本身带有基本的道德信息,因此它应该反映出游戏中要展示的价值观。此外,在本文中,我们描述了我们如何解决这个项目的主要挑战;在游戏设计过程中所需要的创造性整合。更具体地说,学习体验融合并协调了多个层面:哲学神学(道德价值观,行为范式),教学教学,游戏机制,动态和美学在3D虚拟沉浸式环境中。
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引用次数: 2
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EDULEARN20 Proceedings
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