Clone-and-Own software product derivation based on developer preferences and cost estimation

Eddy Ghabach, M. Blay-Fornarino, F. Khoury, B. Baz
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引用次数: 8

Abstract

Clone-and-own is a common reuse practice that is widely adopted for evolving a family of software systems. However, this practice loses its effectiveness if not supported with valuable indicators that guide the derivation of new products. In this paper, we propose an approach to support the derivation of new product variants based on clone-and-own, by providing the possible scenarios in terms of operations to perform to accomplish the derivation. We generate a constraints system prior to a product derivation, to facilitate the software engineer selection of the suitable scenario and operations based on his preferences. In addition, we propose a cost estimation for each operation and respectively for each scenario, thus, a software engineer can rely on it as an additional parameter to achieve the derivation. The proposed scenarios and cost estimation are based on indicators retrieved after an automated identification of the mappings between the features implemented by the family of software products and the assets in which they are implemented. We preliminarily validate our approach on a case study where results show that the provided support can considerably reduce the amount of time and efforts that can be required to achieve a product derivation.
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基于开发人员偏好和成本估算的克隆和拥有软件产品派生
“克隆并拥有”是一种常见的重用实践,被广泛用于开发一系列软件系统。但是,如果没有指导新产品派生的有价值的指标支持,这种做法将失去其有效性。在本文中,我们提出了一种支持基于克隆和拥有的新产品变体派生的方法,通过提供完成派生的操作方面的可能场景。我们在产品派生之前生成约束系统,以方便软件工程师根据自己的偏好选择合适的场景和操作。此外,我们为每个操作和每个场景分别提出了成本估计,因此,软件工程师可以将其作为附加参数来实现推导。建议的场景和成本估算是基于自动识别软件产品家族实现的特性与实现它们的资产之间的映射之后检索到的指示器。我们在一个案例研究中初步验证了我们的方法,结果表明所提供的支持可以大大减少实现产品派生所需的时间和精力。
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