Efficient Compilation of Stream Programs for Heterogeneous Architectures: A Model-Checking based approach

R. K. Thakur, Y. Srikant
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引用次数: 2

Abstract

Stream programming based on the synchronous data flow (SDF) model naturally exposes data, task and pipeline parallelism. Statically scheduling stream programs for homogeneous architectures has been an area of extensive research. With graphic processing units (GPUs) now emerging as general purpose co-processors, scheduling and distribution of these stream programs onto heterogeneous architectures (having both GPUs and CPUs) provides for challenging research. Exploiting this abundant parallelism in hardware, and providing a scalable solution is a hard problem. In this paper we describe a coarse-grained software pipelined scheduling algorithm for stream programs which statically schedules a stream graph onto heterogeneous architectures. We formulate the problem of partitioning the work between the CPU cores and the GPU as a model-checking problem. The partitioning process takes into account the costs of the required buffer layout transformations associated with the partitioning and the distribution of the stream graph. The solution trace result from the model checking provides a map for the distribution of actors across different processors/-cores. This solution is then divided into stages, and then a coarse grained software-pipelined code is generated. We use CUDA streams to map these programs synergistically onto the CPU and GPUs. We use a performance model for data transfers to determine the optimal number of CUDA streams on GPUs. Our software-pipelined schedule yields a speedup of upto 55.86X and a geometric mean speedup of 9.62X over a single threaded CPU.
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异构架构流程序的高效编译:一种基于模型检查的方法
基于同步数据流(SDF)模型的流编程自然地暴露了数据、任务和管道的并行性。面向同构架构的静态调度流程序一直是一个广泛研究的领域。随着图形处理单元(gpu)作为通用协处理器的出现,将这些流程序调度和分发到异构架构(同时具有gpu和cpu)上提供了具有挑战性的研究。利用硬件中的这种丰富的并行性并提供可伸缩的解决方案是一个难题。本文描述了一种流程序的粗粒度软件流水线调度算法,该算法将流图静态地调度到异构架构上。我们将在CPU内核和GPU之间划分工作的问题表述为一个模型检查问题。分区过程考虑了与分区和流图分布相关的所需缓冲区布局转换的成本。来自模型检查的解决方案跟踪结果为参与者跨不同处理器/核心的分布提供了映射。然后将该解决方案分成几个阶段,然后生成粗粒度的软件管道代码。我们使用CUDA流将这些程序协同映射到CPU和gpu上。我们使用数据传输的性能模型来确定gpu上CUDA流的最佳数量。我们的软件流水线调度在单线程CPU上产生高达55.86X的加速和9.62X的几何平均加速。
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