Some Video Games Can Increase the Player's Creativity

D. Moffat, W. Crombie, O. Shabalina
{"title":"Some Video Games Can Increase the Player's Creativity","authors":"D. Moffat, W. Crombie, O. Shabalina","doi":"10.4018/IJGBL.2017040103","DOIUrl":null,"url":null,"abstract":"It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all. Three games were tested, including a sandbox and a puzzle game Minecraft and Portal 2, and creativity was measured by the Torrance Tests of Creative Thinking TTCT. The games were hound to have different effects, and on only some measures. We discuss possible accounts for these results, and offer practical suggestions to better control such studies in future. The strongest and most surprising result was that one particular form of creativity, flexibility, was affected much more than others. This finding awaits a theoretical explanation; but in the meantime, the implication is that video games could be used to put students into a more creative state of mind, which may be useful for their learning.","PeriodicalId":148690,"journal":{"name":"Int. J. Game Based Learn.","volume":"72 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"29","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Game Based Learn.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/IJGBL.2017040103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 29

Abstract

It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all. Three games were tested, including a sandbox and a puzzle game Minecraft and Portal 2, and creativity was measured by the Torrance Tests of Creative Thinking TTCT. The games were hound to have different effects, and on only some measures. We discuss possible accounts for these results, and offer practical suggestions to better control such studies in future. The strongest and most surprising result was that one particular form of creativity, flexibility, was affected much more than others. This finding awaits a theoretical explanation; but in the meantime, the implication is that video games could be used to put students into a more creative state of mind, which may be useful for their learning.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
有些电子游戏可以提高玩家的创造力
据说玩电子游戏可以使人更有创造力。有一些证据表明这种联系,但到目前为止还没有关于任何心理原因或其他关键因素的一般理论。在这项研究中,我们测试了不同类型的电子游戏可能对不同类型的创造力产生不同影响的可能性;或者根本没有。测试了三款游戏,包括沙盒和益智游戏《我的世界》和《传送门2》,并通过托伦斯创造性思维测试TTCT来衡量创造力。人们认为,奥运会的影响各不相同,而且只是在某些方面。我们讨论了这些结果的可能解释,并提供了切实可行的建议,以便将来更好地控制此类研究。最强烈和最令人惊讶的结果是,一种特殊形式的创造力,即灵活性,比其他形式受到的影响要大得多。这一发现有待理论解释;但与此同时,这意味着电子游戏可以用来让学生进入一种更有创造力的思维状态,这可能对他们的学习有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
What Do Students Think of Mobile Chemistry Games?: Implications for Developing Mobile Learning Games in Chemistry Education Career Choice With the Serious Game Like2be Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game Gamification and Player Profiles in Higher Education Professors The Influence of Gamification Elements in Educational Environments
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1