Tingets 2.0: Computer Vision-Powered Interactive Social and Emotional Learning Tool

Merve Cerit, Daniel Vainer, N. Haber
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Abstract

Young children between the ages of 3 and 6 often struggle with identifying, expressing, and managing their emotions, especially when it comes to negative emotions. Research indicates that children with higher emotional skills tend to experience greater long-term mental health and well-being benefits. Building on our previous work, we introduce Tingets 2.0, an interactive storytelling app powered by computer vision to facilitate social and emotional learning (SEL) through tangible and digital play. We propose the TinkeRERR framework: Reflect, Express, Regulate, and Repeat, and utilize computer vision technology to combine tangible and digital play seamlessly. Tingets 2.0 aims to help children understand their own and others’ emotions, express emotions constructively, manage negative emotions and cultivate positive emotions. Early results indicate that our novel approach has effectively increased the depth and length of conversations around emotions among children and their parents.
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Tingets 2.0:计算机视觉驱动的交互式社交和情感学习工具
3到6岁的孩子经常在识别、表达和管理自己的情绪方面遇到困难,尤其是在消极情绪方面。研究表明,情感技能较高的孩子往往会经历更大的长期心理健康和福祉。在我们之前工作的基础上,我们推出了Tingets 2.0,这是一款由计算机视觉驱动的交互式讲故事应用程序,通过有形和数字游戏促进社交和情感学习(SEL)。我们提出了TinkeRERR框架:Reflect, Express, regulation, and Repeat,利用计算机视觉技术将有形和数字游戏无缝结合。Tingets 2.0旨在帮助孩子理解自己和他人的情绪,建设性地表达情绪,管理负面情绪,培养积极情绪。早期的结果表明,我们的新方法有效地增加了孩子和父母之间围绕情感的对话的深度和长度。
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