The clash of digital and traditional monsters: Slender Man adaptations and the Balkan culture

Tanja Jurkovic
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Abstract

Free movement inside the internet universe and the ability to adapt to almost every culture they encounter enable monster creations to develop through this process of exploring cultures other than theirs. Perhaps this is one of the qualities that contemporary monster creations need to have in order to become and stay alive. In this article, I argue that the Slender Man myth seems to have adapted in terms of monstrosity in many cultures of the world, where its digital quality is its greatest strength and at the same time its greatest weakness in cultures that do not have the capacity or interest to create an equivalent to it. Instead, the lack of a digital aspect makes the folklore of these countries like the Balkan ones more significant, which sabotages the adaptation of digital monsters into a non-digital monster culture that prides itself on its traditional folk stories and legends, like the rich Balkan culture. These digital products in return end up lost within certain cultures, as they do not have the means or the capacity to develop and adapt because of the clash of the digital and the traditional.
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数字怪物与传统怪物的冲突:《Slender Man》改编与巴尔干文化
在互联网世界里的自由活动和适应他们遇到的几乎每一种文化的能力,使怪物创造能够通过探索其他文化的过程来发展。也许这是当代怪物创造为了生存所需要具备的品质之一。在这篇文章中,我认为《Slender Man》神话似乎已经适应了世界上许多文化中的怪物,在这些文化中,它的数字质量是其最大的优势,同时也是其最大的弱点,因为这些文化没有能力或兴趣创造出与之相当的东西。相反,数字元素的缺失使得像巴尔干国家这样的国家的民间传说更加重要,这破坏了数字怪物在非数字怪物文化中的适应,这种文化以其传统的民间故事和传说而自豪,就像丰富的巴尔干文化一样。作为回报,这些数字产品最终会在某些文化中丢失,因为它们没有发展和适应的手段或能力,因为数字和传统的冲突。
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