History education through creative computing: Multi-dimensional views and interactive navigation of the historical development of a town

R. Millham, D. Moore, J. Millham
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Abstract

This paper introduces an emerging (research-in-progress) creative computing prototype, refined iteratively through user feedback, to retrieve and display information regarding a historical timeline composition of a town, in particular a Canadian prairie town. The purpose of this prototype is to use the advantages of creative computing, by means of multi-dimensional visual and aural content within an n-tier system of historical period layers, to provide an interactive, multiple style (visual, textual, and aural) approach to education, notably the teaching of the developmental history of a small town with the significant historical factors affecting it. As part of the iterative development approach of the prototype and to ensure that the historical context was conveyed adequately to the user, a series of usability studies were conducted using a small but representative group of users. The feedback from these usability studies helped direct and validate the refinement of the prototype to enable it to convey its historical composition's content to the user/learner more effectively.
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创新计算的历史教育:城镇历史发展的多维视角与互动导航
本文介绍了一种新兴的(正在研究中的)创造性计算原型,通过用户反馈迭代改进,检索和显示有关城镇历史时间轴组成的信息,特别是加拿大草原城镇。这个原型的目的是利用创造性计算的优势,在历史时期层的n层系统中,通过多维视觉和听觉内容,提供一种互动的、多种风格(视觉、文本和听觉)的教育方法,特别是一个具有重要历史因素影响的小镇发展史的教学。作为原型迭代开发方法的一部分,为了确保向用户充分传达历史背景,我们使用了一小群但具有代表性的用户进行了一系列可用性研究。来自这些可用性研究的反馈有助于指导和验证原型的改进,使其能够更有效地向用户/学习者传达其历史组成的内容。
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