{"title":"3D Object Handling Support System in a CAVE Setup","authors":"V. D. A. Thomaz, J. Oliveira, P. Rosa","doi":"10.1109/SVR.2012.29","DOIUrl":null,"url":null,"abstract":"To mimic reality through a computational system is not a trivial task. It requires that one manages resources, displays coherent imagery, as well as allowing real-time interaction. This work describes the implementation of a system which allows the display of content in a CAVE system. The system provides support to non conventional devices, such as Data Gloves, Position Tracker as well as devices such as a joystick and 3D Mouse. To display the functionality of the system we developed a prototype in which a user can handle a virtual object using his/her own hand. We discuss the system implementation based on the Instant Reality architecture and the X3D standard. We describe the development of a set of plugins for a Data Glove and Position Tracker. Through such plugins the user actions are detected and processed, which allows that such a user handles virtual content with his own hands.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 14th Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2012.29","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
To mimic reality through a computational system is not a trivial task. It requires that one manages resources, displays coherent imagery, as well as allowing real-time interaction. This work describes the implementation of a system which allows the display of content in a CAVE system. The system provides support to non conventional devices, such as Data Gloves, Position Tracker as well as devices such as a joystick and 3D Mouse. To display the functionality of the system we developed a prototype in which a user can handle a virtual object using his/her own hand. We discuss the system implementation based on the Instant Reality architecture and the X3D standard. We describe the development of a set of plugins for a Data Glove and Position Tracker. Through such plugins the user actions are detected and processed, which allows that such a user handles virtual content with his own hands.