3D Object Handling Support System in a CAVE Setup

V. D. A. Thomaz, J. Oliveira, P. Rosa
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引用次数: 3

Abstract

To mimic reality through a computational system is not a trivial task. It requires that one manages resources, displays coherent imagery, as well as allowing real-time interaction. This work describes the implementation of a system which allows the display of content in a CAVE system. The system provides support to non conventional devices, such as Data Gloves, Position Tracker as well as devices such as a joystick and 3D Mouse. To display the functionality of the system we developed a prototype in which a user can handle a virtual object using his/her own hand. We discuss the system implementation based on the Instant Reality architecture and the X3D standard. We describe the development of a set of plugins for a Data Glove and Position Tracker. Through such plugins the user actions are detected and processed, which allows that such a user handles virtual content with his own hands.
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三维对象处理支持系统在洞穴设置
通过计算系统来模拟现实并不是一项微不足道的任务。它要求一个人管理资源,显示连贯的图像,以及允许实时交互。这项工作描述了一个允许在CAVE系统中显示内容的系统的实现。该系统支持非传统设备,如数据手套、位置跟踪器以及操纵杆和3D鼠标等设备。为了展示系统的功能,我们开发了一个原型,其中用户可以使用他/她自己的手处理虚拟对象。讨论了基于即时现实架构和X3D标准的系统实现。我们描述了数据手套和位置跟踪器的一套插件的开发。通过这样的插件检测和处理用户的动作,这使得这样的用户可以用自己的双手处理虚拟内容。
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