{"title":"Interactive evolutionary programming for mobile games rules generation","authors":"Ong Jia Hui, J. Teo, C. K. On","doi":"10.1109/STUDENT.2011.6089332","DOIUrl":null,"url":null,"abstract":"In this paper we present the possibilities of implementing evolution algorithm on a mobile platform. To inspect such possibilities we have created a Pac-man like mobile game that is implemented together with evolutionary programming. Here the interest does not only lie on performing the evolution algorithm on the mobile platform but also to examine the possibilities in implementing interactive evolution and create outputs that are based on the user preferences via reactive feedbacks, thereby creating a game design that is based upon the users' preferences. By explicitly examining the interactive evolution algorithm on a new testing platform, we have successfully created game rules that are based on the users' playing preferences.","PeriodicalId":247351,"journal":{"name":"2011 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology (STUDENT)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology (STUDENT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/STUDENT.2011.6089332","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
In this paper we present the possibilities of implementing evolution algorithm on a mobile platform. To inspect such possibilities we have created a Pac-man like mobile game that is implemented together with evolutionary programming. Here the interest does not only lie on performing the evolution algorithm on the mobile platform but also to examine the possibilities in implementing interactive evolution and create outputs that are based on the user preferences via reactive feedbacks, thereby creating a game design that is based upon the users' preferences. By explicitly examining the interactive evolution algorithm on a new testing platform, we have successfully created game rules that are based on the users' playing preferences.