{"title":"Quiz and Treasures: Development of a Web-based Learning Platform using Gamification","authors":"Toshiki Katanosaka, M. F. F. Khan, Ken Sakamura","doi":"10.1109/iiai-aai53430.2021.00029","DOIUrl":null,"url":null,"abstract":"Fueled by increased availability of the Internet and digital technologies, online education is going through rapid evolution. Many educational organizations have adopted online mode of operation, and dedicated e-learning platforms have emerged - making education available to a huge number of learners and encouraging lifelong learning. Taking advantage of the convenience of self-regulated anytime-anywhere education, millions of users enroll in online courses, but unfortunately only about a tenth of them complete these courses. One of the main reasons for this high dropout rate has been pointed out to be learners' incapability to retain motivation, or - putting it the other way round - lack of strategy by content providers to retain leaners' motivation. Recently, gamification has been increasingly used in educational contents in order to retain learners' motivation throughout the duration of the course. In the same vein of such research, in this paper, we present Quiz and Treasures, a web-based learning platform which incorporates various game elements. We also conducted a user study, result of which shows our application influenced positively in retaining learners' motivation, with majority of them rating their experience as enjoying, and expressing intention to continue using the application. In addition, Quiz and Treasures allows instructors and administrators to register quizzes in advance and analyze results, enabling them to visually capture learners' level of progress.","PeriodicalId":414070,"journal":{"name":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iiai-aai53430.2021.00029","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Fueled by increased availability of the Internet and digital technologies, online education is going through rapid evolution. Many educational organizations have adopted online mode of operation, and dedicated e-learning platforms have emerged - making education available to a huge number of learners and encouraging lifelong learning. Taking advantage of the convenience of self-regulated anytime-anywhere education, millions of users enroll in online courses, but unfortunately only about a tenth of them complete these courses. One of the main reasons for this high dropout rate has been pointed out to be learners' incapability to retain motivation, or - putting it the other way round - lack of strategy by content providers to retain leaners' motivation. Recently, gamification has been increasingly used in educational contents in order to retain learners' motivation throughout the duration of the course. In the same vein of such research, in this paper, we present Quiz and Treasures, a web-based learning platform which incorporates various game elements. We also conducted a user study, result of which shows our application influenced positively in retaining learners' motivation, with majority of them rating their experience as enjoying, and expressing intention to continue using the application. In addition, Quiz and Treasures allows instructors and administrators to register quizzes in advance and analyze results, enabling them to visually capture learners' level of progress.
在互联网和数字技术日益普及的推动下,在线教育正在经历快速发展。许多教育机构采用在线运营模式,出现了专门的电子学习平台,使教育面向广大学习者,鼓励终身学习。利用随时随地自我调节教育的便利,数以百万计的用户注册了在线课程,但不幸的是,只有十分之一的人完成了这些课程。这种高辍学率的主要原因之一被指出是学习者无法保持动机,或者——反过来说——内容提供者缺乏策略来保持学习者的动机。最近,游戏化越来越多地用于教育内容,以便在整个课程期间保持学习者的动机。本着同样的研究思路,我们在本文中介绍了Quiz and Treasures,这是一个整合了各种游戏元素的网络学习平台。我们还进行了一项用户研究,结果表明我们的应用程序对保持学习者的动机有积极的影响,大多数学习者认为他们的体验很享受,并表示愿意继续使用该应用程序。此外,Quiz and Treasures允许教师和管理员提前注册测验并分析结果,使他们能够直观地了解学习者的进步水平。