Andrea Colaco, Ahmed Kirmani, Hye Soo Yang, Nan-Wei Gong, C. Schmandt, Vivek K Goyal
{"title":"Mime: compact, low power 3D gesture sensing for interaction with head mounted displays","authors":"Andrea Colaco, Ahmed Kirmani, Hye Soo Yang, Nan-Wei Gong, C. Schmandt, Vivek K Goyal","doi":"10.1145/2501988.2502042","DOIUrl":null,"url":null,"abstract":"We present Mime, a compact, low-power 3D sensor for unencumbered free-form, single-handed gestural interaction with head-mounted displays (HMDs). Mime introduces a real-time signal processing framework that combines a novel three-pixel time-of-flight (TOF) module with a standard RGB camera. The TOF module achieves accurate 3D hand localization and tracking, and it thus enables motion-controlled gestures. The joint processing of 3D information with RGB image data enables finer, shape-based gestural interaction. Our Mime hardware prototype achieves fast and precise 3D gestural control. Compared with state-of-the-art 3D sensors like TOF cameras, the Microsoft Kinect and the Leap Motion Controller, Mime offers several key advantages for mobile applications and HMD use cases: very small size, daylight insensitivity, and low power consumption. Mime is built using standard, low-cost optoelectronic components and promises to be an inexpensive technology that can either be a peripheral component or be embedded within the HMD unit. We demonstrate the utility of the Mime sensor for HMD interaction with a variety of application scenarios, including 3D spatial input using close-range gestures, gaming, on-the-move interaction, and operation in cluttered environments and in broad daylight conditions.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"97","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 26th annual ACM symposium on User interface software and technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2501988.2502042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 97
Abstract
We present Mime, a compact, low-power 3D sensor for unencumbered free-form, single-handed gestural interaction with head-mounted displays (HMDs). Mime introduces a real-time signal processing framework that combines a novel three-pixel time-of-flight (TOF) module with a standard RGB camera. The TOF module achieves accurate 3D hand localization and tracking, and it thus enables motion-controlled gestures. The joint processing of 3D information with RGB image data enables finer, shape-based gestural interaction. Our Mime hardware prototype achieves fast and precise 3D gestural control. Compared with state-of-the-art 3D sensors like TOF cameras, the Microsoft Kinect and the Leap Motion Controller, Mime offers several key advantages for mobile applications and HMD use cases: very small size, daylight insensitivity, and low power consumption. Mime is built using standard, low-cost optoelectronic components and promises to be an inexpensive technology that can either be a peripheral component or be embedded within the HMD unit. We demonstrate the utility of the Mime sensor for HMD interaction with a variety of application scenarios, including 3D spatial input using close-range gestures, gaming, on-the-move interaction, and operation in cluttered environments and in broad daylight conditions.