{"title":"MOTIF SOSIOGENESIS PASANGAN ROLEPLAY DALAM MEDIA SOSIAL TWITTER","authors":"Laras Puspa Pratiwi, A. Putra","doi":"10.24198/JMK.V2I2.12932","DOIUrl":null,"url":null,"abstract":"In the use of social media twitter, there is a new phenomenon between Korean fans, which is roleplay, where someone acts is a the idol they like. In the roleplay world, there is a term ‘couple roleplay’ for a situation where a rolepalyer paired up with another roleplayer and creates a new virtual reality, one of which is a virtual marriage of the couple. This research is titled ‘Sosiogenic Motive of Couple Roleplay in Social Media Twitter’. The objection of this research is to kow the sosiogenic motive (secondary motive) and interaction of the couple roleplayers in twitter such as the media used and the influence of intentional interactions into their relationships as well as within themsleves . the paradigm in this research uses constructivist paradigm and the method used in this research is qualitative method using virtual ethnography study. The data collection techniques used in this research are deep interview, observation, documentation and technique of data validity in this research using technique triangulation. There are four sources for this research. The research shows that there are three motives for couples in roleplay in twitter, which are curiosity motive, love motive, and self-esteem motive. In interacting with each other, the media used by the couple Jurnal Manajemen Komunikasi, Volume 2, No. 2, April 2018, hlm 127-143 128 are KakaoTalk and Line Messenger. Futhermore, the intensity of the interaction between the couple can affect their relationship as well as their own self.","PeriodicalId":251017,"journal":{"name":"Jurnal Manajemen Komunikasi","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Manajemen Komunikasi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24198/JMK.V2I2.12932","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
In the use of social media twitter, there is a new phenomenon between Korean fans, which is roleplay, where someone acts is a the idol they like. In the roleplay world, there is a term ‘couple roleplay’ for a situation where a rolepalyer paired up with another roleplayer and creates a new virtual reality, one of which is a virtual marriage of the couple. This research is titled ‘Sosiogenic Motive of Couple Roleplay in Social Media Twitter’. The objection of this research is to kow the sosiogenic motive (secondary motive) and interaction of the couple roleplayers in twitter such as the media used and the influence of intentional interactions into their relationships as well as within themsleves . the paradigm in this research uses constructivist paradigm and the method used in this research is qualitative method using virtual ethnography study. The data collection techniques used in this research are deep interview, observation, documentation and technique of data validity in this research using technique triangulation. There are four sources for this research. The research shows that there are three motives for couples in roleplay in twitter, which are curiosity motive, love motive, and self-esteem motive. In interacting with each other, the media used by the couple Jurnal Manajemen Komunikasi, Volume 2, No. 2, April 2018, hlm 127-143 128 are KakaoTalk and Line Messenger. Futhermore, the intensity of the interaction between the couple can affect their relationship as well as their own self.