The Development of the Educational Contents for Disaster Mitigation in Indonesia

Gary Foo Xiang G, K. Savita, Maythem K. Abbas, Jebul Suroso, S. Widyaningsih, Sri Suparti
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Abstract

Gamification understood as the use of game design elements in the other contexts for the purpose of engagement has become a hot topic in years. The role of gamification in promoting learner’ learning has been investigated empirically by many scholars. To date, mixed results about the effectiveness of gamification have been reported, and researchers frequently argue that the inappropriateness of certain techniques may have contributed to these mixed findings, especially toward disaster subject. Relatively little research that stated gamification in the disaster is an effective approach to learn the subject. Moreover, disasters and emergencies have been increasing all over the world. Disaster mitigation measures are those that eliminate or reduce the impacts and risks of hazards through proactive measures taken before an emergency or disaster occurs. Today, with technological advancement, acquiring knowledge and its application is regarded as the only effective way to prevent disasters or reducing its effects. The research also aimed to review the importance of gamification integration to support the existing education and the effect of different methods of education on disaster mitigation among Indonesia community. In this regard, having the gamification to disaster educational is possible for people to acquire and increase the level of knowledge, which in return, increases the motivation and engagement of the learner. The results showed that gamification integration positively affects learner’ learning compare to existing traditional classroom method.
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印尼减灾教育内容的发展
游戏化被理解为在其他情境中使用游戏设计元素以达到用户粘性的目的,这已经成为近年来的热门话题。许多学者对游戏化在促进学习者学习中的作用进行了实证研究。迄今为止,关于游戏化有效性的结果好坏参半,研究人员经常认为,某些技术的不恰当可能导致了这些好坏参半的结果,尤其是在灾难主题方面。相对而言,很少有研究表明灾难中的游戏化是一种有效的学习方法。此外,世界各地的灾害和紧急情况不断增加。减灾措施是指在紧急情况或灾害发生之前采取主动措施,消除或减少灾害影响和风险的措施。今天,随着技术的进步,获取知识并加以应用被认为是预防灾害或减少灾害影响的唯一有效途径。该研究还旨在审查游戏化整合对支持现有教育的重要性,以及印度尼西亚社区中不同教育方法对减灾的影响。在这方面,灾难教育的游戏化可以使人们获得和提高知识水平,从而提高学习者的积极性和参与度。结果表明,与现有的传统课堂教学方法相比,游戏化整合对学习者的学习产生了积极的影响。
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