Towards Long-term Tracking and Detection of Early Dementia: A Computerized Cognitive Test Battery with Gamification

Zhiwei Zeng, Simon Fauvel, Benny Toh Hsiang Tan, D. Wang, Yang Qiu, Pamela Chew Oi Khuan, Cyril Leung, Zhiqi Shen, J. Chin
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引用次数: 13

Abstract

Effective diagnosis of mild cognitive impairment (MCI), in many cases preceding dementia, is important in determining the efficacy of dementia treatments. Inherent in the transition from normal ageing to MCI to and then to dementia is cognitive decline, which can be detected using multiple assessments over an extended period of time. Computerized cognitive tests arise as a promising way of long-term cognitive monitoring in home environment and supplementing clinical evaluation. Compared to conventional paper-and-pencil tests, they are cheaper, more repeatable, and easier to distribute and administer. Over the years, research efforts have been devoted to improve the validity, reliability and comprehensiveness of the computerized cognitive tests. However, it has long been omitted that the usability and entertainment aspects are also crucial to their overall effectiveness and user experience. To reduce dropout rates and improve effectiveness of long-term cognitive monitoring, we present a first-of-its-kind gamified computerized cognitive test battery, called Virtual ADL+ House. It consists of a series of mini-games, each embedded a cognitive test and featured one of the daily living activities in the Lawton IADL. Virtual ADL+ House can be used to monitor cognitive functions in long-term, alert signs of cognitive decline and provide longitudinal data to facilitate clinical diagnosis. In focus group studies conducted with doctors and older adults, we received positive feedback on the usability and entertainment value of Virtual ADL+ House. We plan to evaluate the validity and reliability of it in subsequent studies.
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迈向早期痴呆的长期跟踪和检测:一个带有游戏化的计算机化认知测试电池
在许多情况下,轻度认知障碍(MCI)的有效诊断,在痴呆之前,是确定痴呆治疗效果的重要因素。从正常衰老到轻度认知障碍,再到痴呆症的过渡过程中固有的是认知能力下降,这可以通过在很长一段时间内进行多次评估来检测。计算机认知测试是一种很有前途的家庭环境长期认知监测和补充临床评估的方法。与传统的纸笔测试相比,它们更便宜,更可重复,更容易分发和管理。多年来,人们一直致力于提高计算机认知测试的效度、信度和全面性。然而,易用性和娱乐性对游戏的整体效果和用户体验也至关重要,这一点一直被忽略。为了降低辍学率和提高长期认知监测的有效性,我们提出了一种首创的游戏化计算机认知测试电池,称为虚拟ADL+ House。它由一系列小游戏组成,每个小游戏都嵌入了一个认知测试,并以劳顿IADL中的一个日常生活活动为特色。虚拟ADL+ House可用于监测长期认知功能下降的预警信号,为临床诊断提供纵向数据。在与医生和老年人进行的焦点小组研究中,我们收到了关于Virtual ADL+ House的可用性和娱乐价值的积极反馈。我们计划在后续研究中评估其效度和信度。
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