Science Unreal Domed Screen Film-making and Application Based on Unreal Engine Technology

Xing Wu, Qingfang Fu
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Abstract

As a new form of film, the ball screen, at the beginning of its birth, is very suitable for computer three-dimensional animation software production. Due to the technical constraints, this type of film production has been limited, so the creative power of ball screen movies is not currently enough, and its development is insufficient. With the high growth of the unreal engine, movie technology began to emerge and flourish by using this game engine. This way can make up for traditional ball screen film-miking, to bring innovation development to the future of ball screen films. This paper mainly introduces the related technologies and ideas of making ball screen films through the unreal engine. Firstly, this paper reviews the concept form and general production methods of ball screen films, introduce the presentation characteristics and production difficulties of all screen films and then examines the technical features of the unreal engine and the process of making classic movies. Finally, this paper illustrates how unreal engine technology is applied in the film-making process.
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基于虚幻引擎技术的虚幻圆幕电影制作及应用
球幕作为一种新兴的电影形式,在诞生之初就非常适合电脑三维动画软件制作。由于技术的限制,这种类型的电影制作受到了限制,所以目前球幕电影的创作力量还不够,发展不够。随着虚幻引擎的高速发展,电影技术开始借助这个游戏引擎兴起并蓬勃发展。这种方式可以弥补传统球网制膜的不足,为球网制膜的未来带来创新发展。本文主要介绍了利用虚幻引擎制作球幕电影的相关技术和思路。本文首先回顾了球幕电影的概念形式和一般制作方法,介绍了各种球幕电影的呈现特点和制作难点,然后考察了虚幻引擎的技术特点和经典电影的制作过程。最后,本文阐述了虚幻引擎技术在电影制作过程中的应用。
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