{"title":"Promoting unruly programming with random blocks and physical play","authors":"Amon Millner, Allison Busa, Bryanne Leeming","doi":"10.1109/BLOCKS.2017.8120428","DOIUrl":null,"url":null,"abstract":"This paper presents the Unruly Splats platform designed to promote active STEM play. We summarize design considerations that shaped its current prototype. Unruly Splats are a set of foot-sized floor buttons that light up, sense pressure, and make sounds, according to programs that learners age 6 and up create using a blocks-based programming environment on their tablets or computers. We discuss how the system works using a game in the whack-a-mole genre. The paper illustrates the ways in which programs and Splats connect, to allow for a low-barrier to entry into coding experiences while supporting a myriad of programming possibilities. We discuss the role that the “pick random number” block plays in creating challenging and collaborative experiences and conclude with observations from interactions with early users.","PeriodicalId":424744,"journal":{"name":"2017 IEEE Blocks and Beyond Workshop (B&B)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE Blocks and Beyond Workshop (B&B)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BLOCKS.2017.8120428","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper presents the Unruly Splats platform designed to promote active STEM play. We summarize design considerations that shaped its current prototype. Unruly Splats are a set of foot-sized floor buttons that light up, sense pressure, and make sounds, according to programs that learners age 6 and up create using a blocks-based programming environment on their tablets or computers. We discuss how the system works using a game in the whack-a-mole genre. The paper illustrates the ways in which programs and Splats connect, to allow for a low-barrier to entry into coding experiences while supporting a myriad of programming possibilities. We discuss the role that the “pick random number” block plays in creating challenging and collaborative experiences and conclude with observations from interactions with early users.