Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play

John Tiab, Juho Rantakari, Mads Laurberg Halse, Robb Mitchell
{"title":"Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play","authors":"John Tiab, Juho Rantakari, Mads Laurberg Halse, Robb Mitchell","doi":"10.1145/2971485.2996744","DOIUrl":null,"url":null,"abstract":"This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing \"The Boy and The Wolf\" game. In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area.","PeriodicalId":190768,"journal":{"name":"Proceedings of the 9th Nordic Conference on Human-Computer Interaction","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th Nordic Conference on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2971485.2996744","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
数字声音去定位作为新颖身体玩法的游戏机制
这篇文章描述了一种消耗游戏机制,涉及玩家对对手声音定位能力的部分控制。我们是通过设计和测试《The Boy and The Wolf》游戏而形成这一理念的。在这款游戏中,我们将视觉剥夺与玩家身体运动和声音之间的位置差异结合在一起。这促进了激烈的游戏玩法,支持了玩家的创造力和观众的参与度。我们通过对游戏的观察和分析,提供了一系列经验教训,以帮助我们利用声音和动作之间的差异来设计引人入胜的身体游戏。此外,我们描述了我们打算在这一领域的未来探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Analyzing Two Case Studies for Enhancing the Meaning of the Real Space Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation Designing eHealth Services for Patients and Relatives: Critical Incidents and Lessons to Learn Eliciting Mid-Air Gestures for Wall-Display Interaction Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired People
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1