Applying Augmented Reality Technology to Book Publication Business

A. S. Lai, Chris Y. K. Wong, Oscar C. H. Lo
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引用次数: 14

Abstract

Augmented Reality is an emerging technology and the applications of technology are still not fully unveiled. This paper explores a new application of augmented reality for a new direction in educational book publishing, which aims to bring interactive learning experience to life. The project takes printed images on book to the next level by applying Augmented Reality technology to provide a unique fascinating experience to its readers on mobile devices. Augmented Reality (AR) technology composing with animation brings new digital entertainment experience to the reader of books. The key feature of this paper uses the technology presents auxiliary information in the field of view of an object printed on book automatically without human intervention. The project uses the technology with iPad mobile device to display 3D models, 3D animations, video splaying, websites and web server connectivity for children education. The results and evaluation of the project shows the interactive 3D animation and self-assessment functions significantly support students to improve their learning experience and performance. The software product of this project, from the business perspective, creates a new business marketing dimension in digital publishing and increases the selling profits in the book publication business.
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增强现实技术在图书出版业务中的应用
增强现实是一项新兴技术,其应用尚未完全公开。本文探讨了增强现实技术在教育图书出版中的新应用,旨在将互动式学习体验带入生活。该项目通过应用增强现实技术为移动设备上的读者提供独特的迷人体验,将书本上的印刷图像提升到一个新的水平。与动画相结合的增强现实(AR)技术为图书读者带来了全新的数字娱乐体验。该技术的主要特点是在不需要人工干预的情况下,在图书印刷对象的视场中自动呈现辅助信息。该项目将该技术与iPad移动设备结合,为儿童教育提供3D模型、3D动画、视频显示、网站和网络服务器连接。项目的结果和评价表明,交互式3D动画和自我评估功能显著地支持了学生的学习体验和成绩的提高。本项目的软件产品,从商业角度出发,在数字出版领域开创了一个新的商业营销维度,增加了图书出版业务的销售利润。
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