ESMeRA: a computational model to support Experience Sampling Method (ESM) real-time application

Luís Guilherme Eich, Lucas Schneider Müller, Rosemary Francisco, J. Barbosa
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Abstract

Context: Technological transformations drive the growth of online classrooms and present both opportunities and challenges for understanding students’ experiences in the learning process. The Experience Sampling Method (ESM) allows capturing these experiences as they occur and can be used to understand better the factors that influence the learning process. Problem: Although the ESM has advantages compared to other collection methods, such as reducing cognitive bias, it is still not widespread in the Education area. In addition, it was observed in the literature the lack of tools to support the application of the ESM. Solution: The article presents a computational model named ESMeRA to aid in applying the ESM. The model includes aspects to provide computational support for the preparation, collection, and analysis of the experiences collected from the participants. IS Theory: The work was carried out following the Design Theory. Also, the foundations of the Unified Theory of Acceptance and Use of Technology (UTAUT) were mainly employed to evaluate the artifact’s user intent. Method: This work adopted the Design Science Research (DSR) method. A literature review on ESM allowed the problem awareness, and a prototype of the artifact was developed and positively evaluated by five experts. Contributions and Impact in the IS area: The contribution of this work is twofold. First, the developed model can feasibly support applying the ESM to collect students’ experiences. The practicality of the model also helps disseminate the method. Second, the work aims to address the IS challenge of understanding the students’ experiences in their learning process.
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ESMeRA:支持经验采样方法(Experience Sampling Method, ESM)实时应用的计算模型
背景:技术变革推动了在线课堂的发展,为理解学生在学习过程中的经历提供了机遇和挑战。经验抽样法(ESM)允许在这些经验发生时捕捉它们,并可用于更好地理解影响学习过程的因素。问题:虽然与其他收集方法相比,ESM具有优势,例如减少认知偏差,但在教育领域仍未得到广泛应用。此外,在文献中观察到缺乏支持ESM应用的工具。解决方案:本文提出了一个名为ESMeRA的计算模型来帮助应用ESM。该模型包括为从参与者收集的经验的准备、收集和分析提供计算支持的方面。IS理论:工作是按照设计理论进行的。此外,本文主要利用技术接受与使用统一理论(UTAUT)的基础来评估工件的用户意图。方法:本研究采用设计科学研究(DSR)方法。关于ESM的文献回顾允许问题意识,并且工件的原型被开发并由五位专家积极评估。在信息系统领域的贡献和影响:这项工作的贡献是双重的。首先,所建立的模型能够切实支持ESM在学生经验收集中的应用。该模型的实用性也有助于该方法的推广。其次,这项工作旨在解决理解学生在学习过程中的经历这一挑战。
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