Qi He, M. Ammar, G. Riley, Himanshu Raj, R. Fujimoto
{"title":"Mapping peer behavior to packet-level details: a framework for packet-level simulation of peer-to-peer systems","authors":"Qi He, M. Ammar, G. Riley, Himanshu Raj, R. Fujimoto","doi":"10.1109/MASCOT.2003.1240644","DOIUrl":null,"url":null,"abstract":"The growing interest in peer-to-peer systems (such as Gnutella) has inspired numerous research activities in this area. Although many demonstrations have been performed that show that the performance of a peer-to-peer system is highly dependent on the underlying network characteristics, much of the evaluation of peer-to-peer proposals has used simplified models that fail to include a detailed model of the underlying network. This can be largely attributed to the complexity in experimenting with a scalable peer-to-peer system simulator built on top of a scalable network simulator with packet-level details. In this work we design and develop a framework for an extensible and scalable peer-to-peer simulation environment that can be built on top of existing packet-level network simulators. The simulation environment is portable to different network simulators, which enables us to simulate a realistic large scale peer-to-peer system using existing parallelization techniques. We demonstrate the use of the simulator for some simple experiments that show how Gnutella system performance can be impacted by the network characteristics.","PeriodicalId":344411,"journal":{"name":"11th IEEE/ACM International Symposium on Modeling, Analysis and Simulation of Computer Telecommunications Systems, 2003. MASCOTS 2003.","volume":"163 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"92","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"11th IEEE/ACM International Symposium on Modeling, Analysis and Simulation of Computer Telecommunications Systems, 2003. MASCOTS 2003.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MASCOT.2003.1240644","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 92
Abstract
The growing interest in peer-to-peer systems (such as Gnutella) has inspired numerous research activities in this area. Although many demonstrations have been performed that show that the performance of a peer-to-peer system is highly dependent on the underlying network characteristics, much of the evaluation of peer-to-peer proposals has used simplified models that fail to include a detailed model of the underlying network. This can be largely attributed to the complexity in experimenting with a scalable peer-to-peer system simulator built on top of a scalable network simulator with packet-level details. In this work we design and develop a framework for an extensible and scalable peer-to-peer simulation environment that can be built on top of existing packet-level network simulators. The simulation environment is portable to different network simulators, which enables us to simulate a realistic large scale peer-to-peer system using existing parallelization techniques. We demonstrate the use of the simulator for some simple experiments that show how Gnutella system performance can be impacted by the network characteristics.