Using a Machine Learning Algorithm to Create a Computational Artwork: Variable

Selçuk Artut
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引用次数: 1

Abstract

As computational systems have become an integral part of our daily lives, we often see that contemporary art also has adapted itself with the newborn technological changes in diversified dimensions. Machine Learning, which has recently become a remarkable development in science, has also begun to manifest itself in various artistic works. As accordingly, the artwork that has been created by the author of this article named "Variable" stands as an interactive work of art that embraces machine learning algorithms within its compositional structure. The artwork was extensively influenced by the sophisticated discourse of German philosopher Heidegger's book “Being and Time”. Consequently, Being and Time text has been taught to a machine learning system, and thus the system has been able to automatically generate new original contents when the viewer interacts with the touch of a button. The generative system performs its Machine Learning Markov Chain operations with the implementation of a Python programming language-based library named Markovify. The work constantly redefines its own artistic title and statement with the use of a machine learning framework. In this article, the contribution of machine learning to the production of artworks is being examined while focusing on various implementations.
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使用机器学习算法创建计算艺术品:变量
随着计算系统成为我们日常生活中不可或缺的一部分,我们经常看到当代艺术也在多元化的维度上适应着新生的技术变革。机器学习,最近成为科学领域的一个显著发展,也开始在各种艺术作品中表现出来。因此,本文作者创作的名为“变量”的艺术作品是一件交互式艺术作品,在其构图结构中包含了机器学习算法。艺术作品受到德国哲学家海德格尔的书《存在与时间》的复杂论述的广泛影响。因此,“存在”和“时间”文本已被传授给机器学习系统,因此,当观看者与按钮交互时,系统能够自动生成新的原创内容。生成系统通过实现一个名为Markovify的基于Python编程语言的库来执行其机器学习马尔可夫链操作。通过使用机器学习框架,该作品不断重新定义自己的艺术标题和声明。在本文中,机器学习对艺术品生产的贡献正在被检查,同时关注各种实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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