Procedural Music in Games

J. Ayres, Pedro Arthur, Vitor G. Rolla, L. Velho
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Abstract

This workshop will bring to the audience an introduction to the Chuck audio programming language, to the Unity game engine within a hands-on experience how one can use such technologies to achieve a new level of immersion through procedural generated sounds responding to game events and visual effects. The workshop is intended to a broad audience ranging from programmers to ones with little to no knowledge in the field.
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游戏中的程序音乐
本次研讨会将带给观众介绍Chuck音频编程语言,Unity游戏引擎内的实践经验,如何使用这样的技术,通过程序生成的声音响应游戏事件和视觉效果实现一个新的沉浸水平。研讨会的目标受众广泛,从程序员到对该领域知之甚少甚至一无所知的人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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