Introductory Computer Programming Teaching and Learning Approaches: Review

A. Mbiada, Bassey Isong, Francis Lugayizi, A. Abu-Mahfouz
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引用次数: 1

Abstract

Computer programming is at the core of the computing discipline and its understanding and mastery are critical to a student’s success. However, its abstract nature makes it difficult to teach, learn, understand and assimilate. Moreover, most introductory programming (IP) modules are now offered by several students with diverse backgrounds (computing and non-computing) in most institutions as a means of ensuring digital core competencies in all disciplines. This has led the majority of these students to face several challenges leading to a lack of motivation, significant failure and dropout rates despite several teaching and learning methods and tools that have been proposed, designed and developed. This paper, therefore, surveyed different methods and tools geared at IP teaching and learning to improve their learning experience. Several studies were considered and the findings were grouped into delivery-based, content-based, tool-based, and assessment-based approaches. In addition, the advantages and disadvantages of the reviewed methods were also illustrated, as well as the contexts of their application. Also, several challenges and opportunities for future research were identified.
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计算机程序设计教学与学习方法导论
计算机编程是计算机学科的核心,对它的理解和掌握对学生的成功至关重要。然而,它的抽象性质使其难以教、学、理解和吸收。此外,在大多数机构中,大多数入门编程(IP)模块现在由具有不同背景(计算机和非计算机)的几名学生提供,以确保所有学科的数字核心能力。尽管已经提出、设计和开发了几种教学方法和工具,但这导致大多数学生面临一些挑战,导致缺乏动力,严重的失败和辍学率。因此,本文调查了针对知识产权教学的不同方法和工具,以改善他们的学习体验。考虑了几项研究,并将研究结果分为基于交付、基于内容、基于工具和基于评估的方法。此外,还介绍了各种方法的优缺点,以及它们的应用背景。此外,还确定了未来研究的几个挑战和机遇。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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