Online interactive 4D character animation

M. Volino, Peng Huang, A. Hilton
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引用次数: 5

Abstract

This paper presents a framework for creating realistic virtual characters that can be delivered via the Internet and interactively controlled in a WebGL enabled web-browser. Four-dimensional performance capture is used to capture realistic human motion and appearance. The captured data is processed into efficient and compact representations for geometry and texture. Motions are analysed against a high-level, user-defined motion graph and suitable inter- and intra-motion transitions are identified. This processed data is stored on a webserver and downloaded by a client application when required. A Javascript-based character animation engine is used to manage the state of the character which responds to user input and sends required frames to a WebGL-based renderer for display. Through the efficient geometry, texture and motion graph representations, a game character capable of performing a range of motions can be represented in 40--50 MB of data. This highlights the potential use of four-dimensional performance capture for creating web-based content. Datasets are made available for further research and an online demo is provided.
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在线互动4D人物动画
本文提出了一个创建现实的虚拟人物的框架,这些虚拟人物可以通过互联网传递,并在支持WebGL的网络浏览器中进行交互控制。四维动作捕捉用于捕捉逼真的人体动作和外表。捕获的数据被处理成有效和紧凑的几何和纹理表示。根据一个高级的、用户定义的运动图分析运动,并确定合适的运动间和运动内转换。处理后的数据存储在web服务器上,并在需要时由客户端应用程序下载。基于javascript的角色动画引擎用于管理角色的状态,该状态响应用户输入并将所需的帧发送给基于webgl的渲染器进行显示。通过有效的几何、纹理和动作图形表示,一个能够执行一系列动作的游戏角色可以用40- 50mb的数据来表示。这突出了在创建基于web的内容时使用四维性能捕获的潜在用途。数据集可供进一步研究,并提供在线演示。
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