B. MacIntyre, A. Hill, Hafez Rouzati, Maribeth Gandy Coleman, Brian Davidson
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引用次数: 83
Abstract
A common vision of Augmented Reality (AR) is that of a person immersed in a diverse collection of virtual information, superimposed on their view of the world around them. If such a vision is to become reality, an ecosystem for AR must be created that satisfies at least these properties: multiple sources (or channels of interactive information) must be able to be simultaneously displayed and interacted with, channels must be isolated from each other (for security and stability), channel authors must have the flexibility to design the content and interactivity of their channel, and the application must fluidly integrate with the ever-growing cloud of systems and services that define our digital lives. In this paper, we present the design and implementation of the Argon AR Web Browser and describe our vision of an AR application environment that leverages the WWW ecosystem. We also describe KARML, our extension to KML (the spatial markup language for Google Earth and Maps), that supports the functionality required for mobile AR. We combine KARML with the full range of standard web technologies to create a standards-based web browser for mobile AR. KARML lets users develop 2D and 3D content using existing web technologies and facilitates easy deployment from standard web servers. We highlight a number of projects that have used Argon and point out the ways in which our web-based architecture has made previously impractical AR concepts possible.
增强现实(AR)的一个常见愿景是,一个人沉浸在不同的虚拟信息集合中,叠加在他们对周围世界的看法上。如果这样的愿景成为现实,必须创建一个至少满足以下属性的AR生态系统:多个来源(或交互信息的渠道)必须能够同时显示和交互,渠道必须彼此隔离(为了安全和稳定),渠道作者必须能够灵活地设计其渠道的内容和交互性,应用程序必须与定义我们数字生活的不断增长的系统和服务云流畅地集成。在本文中,我们介绍了Argon AR Web浏览器的设计和实现,并描述了我们对利用WWW生态系统的AR应用环境的愿景。我们还描述了KARML,我们对KML(谷歌地球和地图的空间标记语言)的扩展,它支持移动AR所需的功能。我们将KARML与各种标准web技术相结合,为移动AR创建基于标准的web浏览器。KARML允许用户使用现有的web技术开发2D和3D内容,并便于从标准web服务器轻松部署。我们重点介绍了一些使用Argon的项目,并指出我们基于web的架构如何使以前不切实际的AR概念成为可能。